add fromArray() and wrapArray().

For example, the following now works:

  double a1[3] = {1.0, 3.0, 2.0}, a2[3];
  Vector3d::wrapArray(a2) = 2 * Vector3d::fromArray(a1);
  cout << Vector3d::fromArray(a2) << endl; // output: 2,6,4
This commit is contained in:
Benoit Jacob
2007-10-14 14:45:31 +00:00
parent 3f97918760
commit a94a8c68e8
6 changed files with 152 additions and 1 deletions

View File

@@ -59,6 +59,8 @@ template<typename MatrixType> class Random;
template<typename MatrixType> class Zero;
template<typename MatrixType> class Identity;
template<typename ExpressionType> class Eval;
template<typename MatrixType> class FromArray;
template<typename MatrixType> class WrapArray;
template<typename T> struct ForwardDecl
{