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synced 2026-04-10 11:34:33 +08:00
add fromArray() and wrapArray().
For example, the following now works:
double a1[3] = {1.0, 3.0, 2.0}, a2[3];
Vector3d::wrapArray(a2) = 2 * Vector3d::fromArray(a1);
cout << Vector3d::fromArray(a2) << endl; // output: 2,6,4
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@@ -117,6 +117,10 @@ template<typename Scalar, typename Derived> class Object
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zero(int rows = RowsAtCompileTime, int cols = ColsAtCompileTime);
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static Identity<Derived>
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identity(int rows = RowsAtCompileTime);
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static FromArray<Derived>
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fromArray(const Scalar* array, int rows = RowsAtCompileTime, int cols = ColsAtCompileTime);
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static WrapArray<Derived>
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wrapArray(Scalar* array, int rows = RowsAtCompileTime, int cols = ColsAtCompileTime);
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template<typename OtherDerived>
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bool isApprox(
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