add fromArray() and wrapArray().

For example, the following now works:

  double a1[3] = {1.0, 3.0, 2.0}, a2[3];
  Vector3d::wrapArray(a2) = 2 * Vector3d::fromArray(a1);
  cout << Vector3d::fromArray(a2) << endl; // output: 2,6,4
This commit is contained in:
Benoit Jacob
2007-10-14 14:45:31 +00:00
parent 3f97918760
commit a94a8c68e8
6 changed files with 152 additions and 1 deletions

View File

@@ -32,5 +32,10 @@ int main(int, char **)
cout << "Column 1 of m2 is:" << endl << m2.col(1) << endl;
cout << "The transpose of m2 is:" << endl << m2.transpose() << endl;
cout << "The matrix m2 with row 0 and column 1 removed is:" << endl << m2.minor(0,1) << endl;
double a1[3] = {1.0, 3.0, 2.0};
double a2[3];
Vector3d::wrapArray(a2) = 2 * Vector3d::fromArray(a1);
cout << Vector3d::fromArray(a2) << endl;
return 0;
}