- remove most of the metaprogramming kung fu in MathFunctions.h (only keep functions that differs from the std)
- remove the overloads for array expression that were in the std namespace
This commit is contained in:
Gael Guennebaud
2012-11-06 15:25:50 +01:00
parent 959ef37006
commit a76fbbf397
88 changed files with 496 additions and 468 deletions

View File

@@ -88,6 +88,8 @@ template<typename Scalar, int Mode, int Options> void transformations()
/* this test covers the following files:
Cross.h Quaternion.h, Transform.cpp
*/
using std::cos;
using std::abs;
typedef Matrix<Scalar,2,2> Matrix2;
typedef Matrix<Scalar,3,3> Matrix3;
typedef Matrix<Scalar,4,4> Matrix4;
@@ -115,7 +117,7 @@ template<typename Scalar, int Mode, int Options> void transformations()
VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0);
VERIFY_IS_APPROX(-v0, AngleAxisx(Scalar(M_PI), v0.unitOrthogonal()) * v0);
VERIFY_IS_APPROX(internal::cos(a)*v0.squaredNorm(), v0.dot(AngleAxisx(a, v0.unitOrthogonal()) * v0));
VERIFY_IS_APPROX(cos(a)*v0.squaredNorm(), v0.dot(AngleAxisx(a, v0.unitOrthogonal()) * v0));
m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
@@ -155,7 +157,7 @@ template<typename Scalar, int Mode, int Options> void transformations()
// Transform
// TODO complete the tests !
a = 0;
while (internal::abs(a)<Scalar(0.1))
while (abs(a)<Scalar(0.1))
a = internal::random<Scalar>(-Scalar(0.4)*Scalar(M_PI), Scalar(0.4)*Scalar(M_PI));
q1 = AngleAxisx(a, v0.normalized());
Transform3 t0, t1, t2;
@@ -249,7 +251,7 @@ template<typename Scalar, int Mode, int Options> void transformations()
Vector2 v20 = Vector2::Random();
Vector2 v21 = Vector2::Random();
for (int k=0; k<2; ++k)
if (internal::abs(v21[k])<Scalar(1e-3)) v21[k] = Scalar(1e-3);
if (abs(v21[k])<Scalar(1e-3)) v21[k] = Scalar(1e-3);
t21.setIdentity();
t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix();
VERIFY_IS_APPROX(t20.fromPositionOrientationScale(v20,a,v21).matrix(),