rework the numeric traits now that we're using a namespace and no prefix

This commit is contained in:
Benoit Jacob
2007-10-12 05:56:36 +00:00
parent 3654ee8b07
commit a4626cc808
6 changed files with 65 additions and 53 deletions

View File

@@ -39,6 +39,7 @@ template<> struct NumTraits<int>
static const bool HasFloatingPoint = false;
static int epsilon() { return 0; }
static int epsilon2() { return 0; }
static int real(const int& x) { return x; }
static int imag(const int& x) { EI_UNUSED(x); return 0; }
static int conj(const int& x) { return x; }
@@ -47,10 +48,23 @@ template<> struct NumTraits<int>
static int abs2(const int& x) { return x*x; }
static int rand()
{
// "rand()%21" would be bad. always use the high-order bits, not the low-order bits.
// note: here (gcc 4.1) static_cast<int> seems to round the nearest int.
// I don't know if that's part of the standard.
return -10 + static_cast<int>(std::rand() / ((RAND_MAX + 1.0)/20.0));
// "rand() % n" is bad, they say, because the low-order bits are not random enough.
// However here, 21 is odd, so rand() % 21 uses the high-order bits
// as well, so there's no problem.
return (std::rand() % 21) - 10;
}
static bool negligible(const int& a, const int& b)
{
EI_UNUSED(b);
return(a == 0);
}
static bool approx(const int& a, const int& b)
{
return(a == b);
}
static bool lessThanOrApprox(const int& a, const int& b)
{
return(a <= b);
}
};
@@ -64,6 +78,7 @@ template<> struct NumTraits<float>
static const bool HasFloatingPoint = true;
static float epsilon() { return 1e-5f; }
static float epsilon2() { return epsilon() * epsilon(); }
static float real(const float& x) { return x; }
static float imag(const float& x) { EI_UNUSED(x); return 0; }
static float conj(const float& x) { return x; }
@@ -74,6 +89,18 @@ template<> struct NumTraits<float>
{
return std::rand() / (RAND_MAX/20.0f) - 10.0f;
}
static bool negligible(const float& a, const float& b)
{
return(abs(a) <= abs(b) * epsilon());
}
static bool approx(const float& a, const float& b)
{
return(abs(a - b) <= std::min(abs(a), abs(b)) * epsilon());
}
static bool lessThanOrApprox(const float& a, const float& b)
{
return(a <= b || approx(a, b));
}
};
template<> struct NumTraits<double>
@@ -86,6 +113,7 @@ template<> struct NumTraits<double>
static const bool HasFloatingPoint = true;
static double epsilon() { return 1e-11; }
static double epsilon2() { return epsilon() * epsilon(); }
static double real(const double& x) { return x; }
static double imag(const double& x) { EI_UNUSED(x); return 0; }
static double conj(const double& x) { return x; }
@@ -96,6 +124,18 @@ template<> struct NumTraits<double>
{
return std::rand() / (RAND_MAX/20.0) - 10.0;
}
static bool negligible(const double& a, const double& b)
{
return(abs(a) <= abs(b) * epsilon());
}
static bool approx(const double& a, const double& b)
{
return(abs(a - b) <= std::min(abs(a), abs(b)) * epsilon());
}
static bool lessThanOrApprox(const double& a, const double& b)
{
return(a <= b || approx(a, b));
}
};
template<typename _Real> struct NumTraits<std::complex<_Real> >
@@ -109,6 +149,7 @@ template<typename _Real> struct NumTraits<std::complex<_Real> >
static const bool HasFloatingPoint = NumTraits<Real>::HasFloatingPoint;
static Real epsilon() { return NumTraits<Real>::epsilon(); }
static Real epsilon2() { return epsilon() * epsilon(); }
static Real real(const Complex& x) { return std::real(x); }
static Real imag(const Complex& x) { return std::imag(x); }
static Complex conj(const Complex& x) { return std::conj(x); }
@@ -122,48 +163,16 @@ template<typename _Real> struct NumTraits<std::complex<_Real> >
{
return Complex(NumTraits<Real>::rand(), NumTraits<Real>::rand());
}
static bool negligible(const Complex& a, const Complex& b)
{
return(abs2(a) <= abs2(b) * epsilon2());
}
static bool approx(const Complex& a, const Complex& b)
{
return(NumTraits<Real>::approx(std::real(a), std::real(b))
&& NumTraits<Real>::approx(std::imag(a), std::imag(b)));
}
// lessThanOrApprox wouldn't make sense for complex numbers
};
template<typename T> typename NumTraits<T>::Real Real(const T& x)
{ return NumTraits<T>::real(x); }
template<typename T> typename NumTraits<T>::Real Imag(const T& x)
{ return NumTraits<T>::imag(x); }
template<typename T> T Conj(const T& x)
{ return NumTraits<T>::conj(x); }
template<typename T> typename NumTraits<T>::FloatingPoint Sqrt(const T& x)
{ return NumTraits<T>::sqrt(x); }
template<typename T> typename NumTraits<T>::RealFloatingPoint Abs(const T& x)
{ return NumTraits<T>::abs(x); }
template<typename T> typename NumTraits<T>::Real Abs2(const T& x)
{ return NumTraits<T>::abs2(x); }
template<typename T> T Rand()
{ return NumTraits<T>::rand(); }
template<typename T> bool Negligible(const T& a, const T& b)
{
return(Abs(a) <= Abs(b) * NumTraits<T>::epsilon());
}
template<typename T> bool Approx(const T& a, const T& b)
{
if(NumTraits<T>::IsFloat)
return(Abs(a - b) <= std::min(Abs(a), Abs(b)) * NumTraits<T>::epsilon());
else
return(a == b);
}
template<typename T> bool LessThanOrApprox(const T& a, const T& b)
{
if(NumTraits<T>::IsFloat)
return(a < b || Approx(a, b));
else
return(a <= b);
}
#endif // EI_NUMERIC_H