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add triangular * vector product
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@@ -45,7 +45,7 @@ struct ei_triangular_solver_selector<Lhs,Rhs,Mode,NoUnrolling,RowMajor>
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};
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static void run(const Lhs& lhs, Rhs& other)
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{
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static const int PanelWidth = EIGEN_TUNE_TRSV_PANEL_WIDTH;
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static const int PanelWidth = EIGEN_TUNE_TRIANGULAR_PANEL_WIDTH;
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const ActualLhsType& actualLhs = LhsProductTraits::extract(lhs);
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const int size = lhs.cols();
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@@ -104,7 +104,7 @@ struct ei_triangular_solver_selector<Lhs,Rhs,Mode,NoUnrolling,ColMajor>
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static void run(const Lhs& lhs, Rhs& other)
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{
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static const int PanelWidth = EIGEN_TUNE_TRSV_PANEL_WIDTH;
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static const int PanelWidth = EIGEN_TUNE_TRIANGULAR_PANEL_WIDTH;
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const ActualLhsType& actualLhs = LhsProductTraits::extract(lhs);
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const int size = lhs.cols();
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