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Add Scaling and Translation class as discussed on ML, still missing:
* handling Quaternion, AngleAxis and Rotation2D, 2 options here:
1- make all of them inheriting a common base class Rotation such that we can
have a single version of operator* for all the rotation type (they all get converted to a matrix)
2- write a version for all type (so 3 rotations types * 3 for Transform,Translation and Scaling)
* real documentation
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@@ -31,6 +31,8 @@ namespace Eigen {
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#include "src/Geometry/AngleAxis.h"
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#include "src/Geometry/Rotation.h"
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#include "src/Geometry/Transform.h"
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#include "src/Geometry/Translation.h"
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#include "src/Geometry/Scaling.h"
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#include "src/Geometry/Hyperplane.h"
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} // namespace Eigen
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