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fix static inline versus inline static issues (the former is the correct order)
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@@ -113,20 +113,20 @@ Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
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* \sa class Transform, class Rotation2D, class Quaternion, class AngleAxis
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*/
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template<typename Scalar, int Dim>
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inline static Matrix<Scalar,2,2> ei_toRotationMatrix(const Scalar& s)
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static inline Matrix<Scalar,2,2> ei_toRotationMatrix(const Scalar& s)
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{
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EIGEN_STATIC_ASSERT(Dim==2,YOU_MADE_A_PROGRAMMING_MISTAKE)
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return Rotation2D<Scalar>(s).toRotationMatrix();
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}
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template<typename Scalar, int Dim, typename OtherDerived>
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inline static Matrix<Scalar,Dim,Dim> ei_toRotationMatrix(const RotationBase<OtherDerived,Dim>& r)
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static inline Matrix<Scalar,Dim,Dim> ei_toRotationMatrix(const RotationBase<OtherDerived,Dim>& r)
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{
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return r.toRotationMatrix();
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}
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template<typename Scalar, int Dim, typename OtherDerived>
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inline static const MatrixBase<OtherDerived>& ei_toRotationMatrix(const MatrixBase<OtherDerived>& mat)
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static inline const MatrixBase<OtherDerived>& ei_toRotationMatrix(const MatrixBase<OtherDerived>& mat)
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{
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EIGEN_STATIC_ASSERT(OtherDerived::RowsAtCompileTime==Dim && OtherDerived::ColsAtCompileTime==Dim,
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YOU_MADE_A_PROGRAMMING_MISTAKE)
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