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last round of changes, mainly to return derived types instead of base types, and fix various compilation issues
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@@ -2,7 +2,7 @@ Matrix<float,2,3> m = Matrix<float,2,3>::Random();
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Matrix2f y = Matrix2f::Random();
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cout << "Here is the matrix m:" << endl << m << endl;
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cout << "Here is the matrix y:" << endl << y << endl;
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Matrix<float,3,2> x = m.fillPivLu().solve(y);
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Matrix<float,3,2> x = m.fullPivLu().solve(y);
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if((m*x).isApprox(y))
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{
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cout << "Here is a solution x to the equation mx=y:" << endl << x << endl;
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