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* implement the corner() API change: new methods topLeftCorner() etc
* get rid of BlockReturnType: it was not needed, and code was not always using it consistently anyway * add topRows(), leftCols(), bottomRows(), rightCols() * add corners unit-test covering all of that * adapt docs, expand "porting from eigen 2 to 3" * adapt Eigen2Support
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@@ -153,7 +153,7 @@ glLoadMatrixf(t.data());\endcode</td></tr>
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<tr><td>
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OpenGL compatibility \b 2D </td><td>\code
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Transform3f aux(Transform3f::Identity);
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aux.linear().corner<2,2>(TopLeft) = t.linear();
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aux.linear().topLeftCorner<2,2>() = t.linear();
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aux.translation().start<2>() = t.translation();
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glLoadMatrixf(aux.data());\endcode</td></tr>
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</table>
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