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add an OpenGL module simplifying the way you can pass Eigen's objects to GL
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61
unsupported/test/openglsupport.cpp
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61
unsupported/test/openglsupport.cpp
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#include <iostream>
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#include <GL/glut.h>
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#include <Eigen/OpenGLSupport>
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using namespace Eigen;
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int main(int argc, char **argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
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glutInitWindowPosition (0,0);
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glutInitWindowSize(10, 10);
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if(glutCreateWindow("Eigen") <= 0)
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{
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std::cerr << "Unable to create GLUT Window.\n";
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exit(1);
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}
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Vector3f v3f;
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Matrix3f rot;
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glBegin(GL_POINTS);
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glVertex(v3f);
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glVertex(2*v3f+v3f);
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glVertex(rot*v3f);
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glEnd();
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Quaterniond qd;
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glRotate(qd);
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Matrix4f m44;
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glLoadMatrix(m44);
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glMultMatrix(m44);
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return 0;
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}
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