* revert the previous interface change in solveTriangular (pointer vs reference)

* remove the cast operators in the Geometry module: they are replaced by constructors
  and new operator= in Matrix
* extended the operations supported by Rotation2D
* rewrite in solveTriangular:
  - merge the Upper and Lower specializations
  - big optimization of the path for row-major triangular matrices
This commit is contained in:
Gael Guennebaud
2008-08-18 22:17:42 +00:00
parent e778ae2559
commit 95dd09bea6
9 changed files with 202 additions and 117 deletions

View File

@@ -82,27 +82,32 @@ public:
const Vector3& axis() const { return m_axis; }
Vector3& axis() { return m_axis; }
/** Automatic conversion to a 3x3 rotation matrix.
* \sa toRotationMatrix() */
operator Matrix3 () const { return toRotationMatrix(); }
/** Concatenates two rotations */
inline QuaternionType operator* (const AngleAxis& other) const
{ return QuaternionType(*this) * QuaternionType(other); }
/** Concatenates two rotations */
inline QuaternionType operator* (const QuaternionType& other) const
{ return QuaternionType(*this) * other; }
/** Concatenates two rotations */
friend inline QuaternionType operator* (const QuaternionType& a, const AngleAxis& b)
{ return a * QuaternionType(b); }
/** Concatenates two rotations */
inline typename ProductReturnType<Matrix3,Matrix3>::Type
operator* (const Matrix3& other) const
{ return toRotationMatrix() * other; }
/** Concatenates two rotations */
inline friend typename ProductReturnType<Matrix3,Matrix3>::Type
operator* (const Matrix3& a, const AngleAxis& b)
{ return a * b.toRotationMatrix(); }
/** \Returns the inverse rotation, i.e., an angle-axis with opposite rotation angle */
AngleAxis inverse() const
{ return AngleAxis(-m_angle, m_axis); }
AngleAxis& operator=(const QuaternionType& q);
template<typename Derived>
AngleAxis& operator=(const MatrixBase<Derived>& m);
@@ -179,4 +184,29 @@ AngleAxis<Scalar>::toRotationMatrix(void) const
return res;
}
/** \geometry_module
*
* Constructs a 3x3 rotation matrix from the angle-axis \a aa
*
* \sa Matrix(const Quaternion&)
*/
template<typename _Scalar, int _Rows, int _Cols, int _MaxRows, int _MaxCols, unsigned int _Flags>
Matrix<_Scalar, _Rows, _Cols, _MaxRows, _MaxCols, _Flags>::Matrix(const AngleAxis<Scalar>& aa)
{
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,3,3);
*this = aa.toRotationMatrix();
}
/** \geometry_module
*
* Set a 3x3 rotation matrix from the angle-axis \a aa
*/
template<typename _Scalar, int _Rows, int _Cols, int _MaxRows, int _MaxCols, unsigned int _Flags>
Matrix<_Scalar, _Rows, _Cols, _MaxRows, _MaxCols, _Flags>&
Matrix<_Scalar, _Rows, _Cols, _MaxRows, _MaxCols, _Flags>::operator=(const AngleAxis<Scalar>& aa)
{
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,3,3);
return *this = aa.toRotationMatrix();
}
#endif // EIGEN_ANGLEAXIS_H

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@@ -118,6 +118,7 @@ public:
/** Constructs and initializes a quaternion from the angle-axis \a aa */
explicit inline Quaternion(const AngleAxisType& aa) { *this = aa; }
/** Constructs and initializes a quaternion from either:
* - a rotation matrix expression,
* - a 4D vector expression representing quaternion coefficients.
@@ -131,9 +132,6 @@ public:
template<typename Derived>
Quaternion& operator=(const MatrixBase<Derived>& m);
/** Automatic conversion to a rotation matrix. */
operator Matrix3 () const { return toRotationMatrix(); }
/** \returns a quaternion representing an identity rotation
* \sa MatrixBase::Identity()
*/
@@ -426,4 +424,29 @@ struct ei_quaternion_assign_impl<Other,4,1>
}
};
/** \geometry_module
*
* Constructs a 3x3 rotation matrix from the quaternion \a q
*
* \sa Matrix(const AngleAxis&)
*/
template<typename _Scalar, int _Rows, int _Cols, int _MaxRows, int _MaxCols, unsigned int _Flags>
Matrix<_Scalar, _Rows, _Cols, _MaxRows, _MaxCols, _Flags>::Matrix(const Quaternion<Scalar>& q)
{
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,3,3);
*this = q.toRotationMatrix();
}
/** \geometry_module
*
* Set a 3x3 rotation matrix from the quaternion \a q
*/
template<typename _Scalar, int _Rows, int _Cols, int _MaxRows, int _MaxCols, unsigned int _Flags>
Matrix<_Scalar, _Rows, _Cols, _MaxRows, _MaxCols, _Flags>&
Matrix<_Scalar, _Rows, _Cols, _MaxRows, _MaxCols, _Flags>::operator=(const Quaternion<Scalar>& q)
{
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,3,3);
return *this = q.toRotationMatrix();
}
#endif // EIGEN_QUATERNION_H

View File

@@ -126,6 +126,7 @@ public:
enum { Dim = 2 };
/** the scalar type of the coefficients */
typedef _Scalar Scalar;
typedef Matrix<Scalar,2,1> Vector2;
typedef Matrix<Scalar,2,2> Matrix2;
protected:
@@ -136,14 +137,34 @@ public:
/** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
inline Rotation2D(Scalar a) : m_angle(a) {}
inline operator Scalar& () { return m_angle; }
inline operator Scalar () const { return m_angle; }
/** \Returns the rotation angle */
inline Scalar angle() const { return m_angle; }
/** \Returns a read-write reference to the rotation angle */
inline Scalar& angle() { return m_angle; }
/** Automatic convertion to a 2D rotation matrix.
* \sa toRotationMatrix()
*/
inline operator Matrix2() const { return toRotationMatrix(); }
/** \Returns the inverse rotation */
inline Rotation2D inverse() const { return -m_angle; }
/** Concatenates two rotations */
inline Rotation2D operator*(const Rotation2D& other) const
{ return m_angle + other.m_angle; }
/** Concatenates two rotations */
inline Rotation2D& operator*=(const Rotation2D& other)
{ return m_angle += other.m_angle; }
/** Applies the rotation to a 2D vector */
template<typename Derived>
Vector2 operator* (const MatrixBase<Derived>& vec) const
{ return toRotationMatrix() * vec; }
template<typename Derived>
Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
Matrix2 toRotationMatrix(void) const;