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* revert the previous interface change in solveTriangular (pointer vs reference)
* remove the cast operators in the Geometry module: they are replaced by constructors and new operator= in Matrix * extended the operations supported by Rotation2D * rewrite in solveTriangular: - merge the Upper and Lower specializations - big optimization of the path for row-major triangular matrices
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@@ -325,7 +325,7 @@ template<typename Derived> class MatrixBase
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typename OtherDerived::Eval solveTriangular(const MatrixBase<OtherDerived>& other) const;
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template<typename OtherDerived>
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void solveTriangularInPlace(MatrixBase<OtherDerived>* p_other) const;
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void solveTriangularInPlace(MatrixBase<OtherDerived>& other) const;
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template<typename OtherDerived>
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