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renaming:
Block -> FixedBlock DynBlock -> Block indeed, previous commit solves the main issue with DynBlock so is should now be the more commonly used one.
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@@ -1,5 +1,5 @@
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Matrix3d m = Vector3d(1,2,3).asDiagonal();
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cout << "Here is the matrix m:" << endl << m << endl;
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cout << "Here is m.dynBlock(1, 1, 2, 1):" << endl << m.dynBlock(1, 1, 2, 1) << endl;
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m.dynBlock(1, 0, 2, 1) = m.dynBlock(1, 1, 2, 1);
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cout << "Here is m.block(1, 1, 2, 1):" << endl << m.block(1, 1, 2, 1) << endl;
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m.block(1, 0, 2, 1) = m.block(1, 1, 2, 1);
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cout << "Now the matrix m is:" << endl << m << endl;
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