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Thread pool
This commit is contained in:
committed by
Rasmus Munk Larsen
parent
9eb8e2afba
commit
94f57867fe
488
Eigen/src/ThreadPool/NonBlockingThreadPool.h
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488
Eigen/src/ThreadPool/NonBlockingThreadPool.h
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@@ -0,0 +1,488 @@
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2016 Dmitry Vyukov <dvyukov@google.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H
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#define EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H
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#include "./InternalHeaderCheck.h"
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namespace Eigen {
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template <typename Environment>
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class ThreadPoolTempl : public Eigen::ThreadPoolInterface {
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public:
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typedef typename Environment::Task Task;
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typedef RunQueue<Task, 1024> Queue;
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ThreadPoolTempl(int num_threads, Environment env = Environment())
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: ThreadPoolTempl(num_threads, true, env) {}
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ThreadPoolTempl(int num_threads, bool allow_spinning,
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Environment env = Environment())
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: env_(env),
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num_threads_(num_threads),
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allow_spinning_(allow_spinning),
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thread_data_(num_threads),
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all_coprimes_(num_threads),
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waiters_(num_threads),
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global_steal_partition_(EncodePartition(0, num_threads_)),
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blocked_(0),
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spinning_(0),
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done_(false),
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cancelled_(false),
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ec_(waiters_) {
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waiters_.resize(num_threads_);
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// Calculate coprimes of all numbers [1, num_threads].
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// Coprimes are used for random walks over all threads in Steal
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// and NonEmptyQueueIndex. Iteration is based on the fact that if we take
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// a random starting thread index t and calculate num_threads - 1 subsequent
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// indices as (t + coprime) % num_threads, we will cover all threads without
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// repetitions (effectively getting a presudo-random permutation of thread
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// indices).
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eigen_plain_assert(num_threads_ < kMaxThreads);
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for (int i = 1; i <= num_threads_; ++i) {
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all_coprimes_.emplace_back(i);
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ComputeCoprimes(i, &all_coprimes_.back());
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}
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#ifndef EIGEN_THREAD_LOCAL
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init_barrier_.reset(new Barrier(num_threads_));
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#endif
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thread_data_.resize(num_threads_);
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for (int i = 0; i < num_threads_; i++) {
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SetStealPartition(i, EncodePartition(0, num_threads_));
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thread_data_[i].thread.reset(
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env_.CreateThread([this, i]() { WorkerLoop(i); }));
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}
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#ifndef EIGEN_THREAD_LOCAL
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// Wait for workers to initialize per_thread_map_. Otherwise we might race
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// with them in Schedule or CurrentThreadId.
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init_barrier_->Wait();
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#endif
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}
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~ThreadPoolTempl() {
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done_ = true;
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// Now if all threads block without work, they will start exiting.
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// But note that threads can continue to work arbitrary long,
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// block, submit new work, unblock and otherwise live full life.
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if (!cancelled_) {
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ec_.Notify(true);
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} else {
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// Since we were cancelled, there might be entries in the queues.
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// Empty them to prevent their destructor from asserting.
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for (size_t i = 0; i < thread_data_.size(); i++) {
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thread_data_[i].queue.Flush();
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}
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}
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// Join threads explicitly (by destroying) to avoid destruction order within
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// this class.
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for (size_t i = 0; i < thread_data_.size(); ++i)
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thread_data_[i].thread.reset();
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}
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void SetStealPartitions(const std::vector<std::pair<unsigned, unsigned>>& partitions) {
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eigen_plain_assert(partitions.size() == static_cast<std::size_t>(num_threads_));
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// Pass this information to each thread queue.
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for (int i = 0; i < num_threads_; i++) {
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const auto& pair = partitions[i];
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unsigned start = pair.first, end = pair.second;
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AssertBounds(start, end);
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unsigned val = EncodePartition(start, end);
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SetStealPartition(i, val);
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}
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}
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void Schedule(std::function<void()> fn) EIGEN_OVERRIDE {
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ScheduleWithHint(std::move(fn), 0, num_threads_);
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}
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void ScheduleWithHint(std::function<void()> fn, int start,
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int limit) override {
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Task t = env_.CreateTask(std::move(fn));
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PerThread* pt = GetPerThread();
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if (pt->pool == this) {
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// Worker thread of this pool, push onto the thread's queue.
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Queue& q = thread_data_[pt->thread_id].queue;
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t = q.PushFront(std::move(t));
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} else {
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// A free-standing thread (or worker of another pool), push onto a random
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// queue.
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eigen_plain_assert(start < limit);
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eigen_plain_assert(limit <= num_threads_);
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int num_queues = limit - start;
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int rnd = Rand(&pt->rand) % num_queues;
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eigen_plain_assert(start + rnd < limit);
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Queue& q = thread_data_[start + rnd].queue;
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t = q.PushBack(std::move(t));
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}
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// Note: below we touch this after making w available to worker threads.
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// Strictly speaking, this can lead to a racy-use-after-free. Consider that
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// Schedule is called from a thread that is neither main thread nor a worker
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// thread of this pool. Then, execution of w directly or indirectly
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// completes overall computations, which in turn leads to destruction of
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// this. We expect that such scenario is prevented by program, that is,
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// this is kept alive while any threads can potentially be in Schedule.
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if (!t.f) {
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ec_.Notify(false);
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} else {
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env_.ExecuteTask(t); // Push failed, execute directly.
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}
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}
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void Cancel() EIGEN_OVERRIDE {
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cancelled_ = true;
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done_ = true;
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// Let each thread know it's been cancelled.
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#ifdef EIGEN_THREAD_ENV_SUPPORTS_CANCELLATION
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for (size_t i = 0; i < thread_data_.size(); i++) {
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thread_data_[i].thread->OnCancel();
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}
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#endif
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// Wake up the threads without work to let them exit on their own.
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ec_.Notify(true);
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}
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int NumThreads() const EIGEN_FINAL { return num_threads_; }
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int CurrentThreadId() const EIGEN_FINAL {
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const PerThread* pt = const_cast<ThreadPoolTempl*>(this)->GetPerThread();
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if (pt->pool == this) {
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return pt->thread_id;
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} else {
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return -1;
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}
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}
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private:
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// Create a single atomic<int> that encodes start and limit information for
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// each thread.
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// We expect num_threads_ < 65536, so we can store them in a single
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// std::atomic<unsigned>.
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// Exposed publicly as static functions so that external callers can reuse
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// this encode/decode logic for maintaining their own thread-safe copies of
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// scheduling and steal domain(s).
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static const int kMaxPartitionBits = 16;
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static const int kMaxThreads = 1 << kMaxPartitionBits;
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inline unsigned EncodePartition(unsigned start, unsigned limit) {
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return (start << kMaxPartitionBits) | limit;
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}
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inline void DecodePartition(unsigned val, unsigned* start, unsigned* limit) {
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*limit = val & (kMaxThreads - 1);
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val >>= kMaxPartitionBits;
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*start = val;
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}
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void AssertBounds(int start, int end) {
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eigen_plain_assert(start >= 0);
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eigen_plain_assert(start < end); // non-zero sized partition
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eigen_plain_assert(end <= num_threads_);
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}
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inline void SetStealPartition(size_t i, unsigned val) {
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thread_data_[i].steal_partition.store(val, std::memory_order_relaxed);
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}
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inline unsigned GetStealPartition(int i) {
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return thread_data_[i].steal_partition.load(std::memory_order_relaxed);
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}
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void ComputeCoprimes(int N, MaxSizeVector<unsigned>* coprimes) {
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for (int i = 1; i <= N; i++) {
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unsigned a = i;
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unsigned b = N;
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// If GCD(a, b) == 1, then a and b are coprimes.
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while (b != 0) {
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unsigned tmp = a;
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a = b;
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b = tmp % b;
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}
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if (a == 1) {
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coprimes->push_back(i);
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}
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}
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}
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typedef typename Environment::EnvThread Thread;
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struct PerThread {
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constexpr PerThread() : pool(NULL), rand(0), thread_id(-1) {}
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ThreadPoolTempl* pool; // Parent pool, or null for normal threads.
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uint64_t rand; // Random generator state.
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int thread_id; // Worker thread index in pool.
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#ifndef EIGEN_THREAD_LOCAL
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// Prevent false sharing.
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char pad_[128];
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#endif
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};
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struct ThreadData {
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constexpr ThreadData() : thread(), steal_partition(0), queue() {}
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std::unique_ptr<Thread> thread;
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std::atomic<unsigned> steal_partition;
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Queue queue;
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};
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Environment env_;
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const int num_threads_;
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const bool allow_spinning_;
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MaxSizeVector<ThreadData> thread_data_;
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MaxSizeVector<MaxSizeVector<unsigned>> all_coprimes_;
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MaxSizeVector<EventCount::Waiter> waiters_;
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unsigned global_steal_partition_;
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std::atomic<unsigned> blocked_;
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std::atomic<bool> spinning_;
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std::atomic<bool> done_;
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std::atomic<bool> cancelled_;
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EventCount ec_;
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#ifndef EIGEN_THREAD_LOCAL
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std::unique_ptr<Barrier> init_barrier_;
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std::mutex per_thread_map_mutex_; // Protects per_thread_map_.
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std::unordered_map<uint64_t, std::unique_ptr<PerThread>> per_thread_map_;
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#endif
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// Main worker thread loop.
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void WorkerLoop(int thread_id) {
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#ifndef EIGEN_THREAD_LOCAL
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std::unique_ptr<PerThread> new_pt(new PerThread());
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per_thread_map_mutex_.lock();
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bool insertOK = per_thread_map_.emplace(GlobalThreadIdHash(), std::move(new_pt)).second;
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eigen_plain_assert(insertOK);
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EIGEN_UNUSED_VARIABLE(insertOK);
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per_thread_map_mutex_.unlock();
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init_barrier_->Notify();
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init_barrier_->Wait();
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#endif
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PerThread* pt = GetPerThread();
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pt->pool = this;
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pt->rand = GlobalThreadIdHash();
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pt->thread_id = thread_id;
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Queue& q = thread_data_[thread_id].queue;
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EventCount::Waiter* waiter = &waiters_[thread_id];
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// TODO(dvyukov,rmlarsen): The time spent in NonEmptyQueueIndex() is
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// proportional to num_threads_ and we assume that new work is scheduled at
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// a constant rate, so we set spin_count to 5000 / num_threads_. The
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// constant was picked based on a fair dice roll, tune it.
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const int spin_count =
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allow_spinning_ && num_threads_ > 0 ? 5000 / num_threads_ : 0;
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if (num_threads_ == 1) {
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// For num_threads_ == 1 there is no point in going through the expensive
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// steal loop. Moreover, since NonEmptyQueueIndex() calls PopBack() on the
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// victim queues it might reverse the order in which ops are executed
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// compared to the order in which they are scheduled, which tends to be
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// counter-productive for the types of I/O workloads the single thread
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// pools tend to be used for.
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while (!cancelled_) {
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Task t = q.PopFront();
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for (int i = 0; i < spin_count && !t.f; i++) {
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if (!cancelled_.load(std::memory_order_relaxed)) {
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t = q.PopFront();
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}
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}
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if (!t.f) {
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if (!WaitForWork(waiter, &t)) {
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return;
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}
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}
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if (t.f) {
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env_.ExecuteTask(t);
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}
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}
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} else {
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while (!cancelled_) {
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Task t = q.PopFront();
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if (!t.f) {
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t = LocalSteal();
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if (!t.f) {
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t = GlobalSteal();
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if (!t.f) {
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// Leave one thread spinning. This reduces latency.
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if (allow_spinning_ && !spinning_ && !spinning_.exchange(true)) {
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for (int i = 0; i < spin_count && !t.f; i++) {
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if (!cancelled_.load(std::memory_order_relaxed)) {
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t = GlobalSteal();
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} else {
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return;
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}
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}
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spinning_ = false;
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}
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if (!t.f) {
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if (!WaitForWork(waiter, &t)) {
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return;
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}
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}
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}
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}
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}
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if (t.f) {
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env_.ExecuteTask(t);
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}
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}
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}
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}
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// Steal tries to steal work from other worker threads in the range [start,
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// limit) in best-effort manner.
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Task Steal(unsigned start, unsigned limit) {
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PerThread* pt = GetPerThread();
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const size_t size = limit - start;
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unsigned r = Rand(&pt->rand);
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// Reduce r into [0, size) range, this utilizes trick from
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// https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
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eigen_plain_assert(all_coprimes_[size - 1].size() < (1<<30));
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unsigned victim = ((uint64_t)r * (uint64_t)size) >> 32;
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unsigned index = ((uint64_t) all_coprimes_[size - 1].size() * (uint64_t)r) >> 32;
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unsigned inc = all_coprimes_[size - 1][index];
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for (unsigned i = 0; i < size; i++) {
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eigen_plain_assert(start + victim < limit);
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Task t = thread_data_[start + victim].queue.PopBack();
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if (t.f) {
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return t;
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}
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victim += inc;
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if (victim >= size) {
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victim -= size;
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}
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}
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return Task();
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}
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// Steals work within threads belonging to the partition.
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Task LocalSteal() {
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PerThread* pt = GetPerThread();
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unsigned partition = GetStealPartition(pt->thread_id);
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// If thread steal partition is the same as global partition, there is no
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// need to go through the steal loop twice.
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if (global_steal_partition_ == partition) return Task();
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unsigned start, limit;
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DecodePartition(partition, &start, &limit);
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AssertBounds(start, limit);
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return Steal(start, limit);
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}
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// Steals work from any other thread in the pool.
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Task GlobalSteal() {
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return Steal(0, num_threads_);
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}
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// WaitForWork blocks until new work is available (returns true), or if it is
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// time to exit (returns false). Can optionally return a task to execute in t
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// (in such case t.f != nullptr on return).
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bool WaitForWork(EventCount::Waiter* waiter, Task* t) {
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eigen_plain_assert(!t->f);
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// We already did best-effort emptiness check in Steal, so prepare for
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// blocking.
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ec_.Prewait();
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// Now do a reliable emptiness check.
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int victim = NonEmptyQueueIndex();
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if (victim != -1) {
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ec_.CancelWait();
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if (cancelled_) {
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return false;
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} else {
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*t = thread_data_[victim].queue.PopBack();
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return true;
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}
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}
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// Number of blocked threads is used as termination condition.
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// If we are shutting down and all worker threads blocked without work,
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// that's we are done.
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blocked_++;
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// TODO is blocked_ required to be unsigned?
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if (done_ && blocked_ == static_cast<unsigned>(num_threads_)) {
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ec_.CancelWait();
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// Almost done, but need to re-check queues.
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// Consider that all queues are empty and all worker threads are preempted
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// right after incrementing blocked_ above. Now a free-standing thread
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// submits work and calls destructor (which sets done_). If we don't
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// re-check queues, we will exit leaving the work unexecuted.
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if (NonEmptyQueueIndex() != -1) {
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// Note: we must not pop from queues before we decrement blocked_,
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// otherwise the following scenario is possible. Consider that instead
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// of checking for emptiness we popped the only element from queues.
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// Now other worker threads can start exiting, which is bad if the
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// work item submits other work. So we just check emptiness here,
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// which ensures that all worker threads exit at the same time.
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blocked_--;
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return true;
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}
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// Reached stable termination state.
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ec_.Notify(true);
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return false;
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}
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ec_.CommitWait(waiter);
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blocked_--;
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return true;
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}
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int NonEmptyQueueIndex() {
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PerThread* pt = GetPerThread();
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// We intentionally design NonEmptyQueueIndex to steal work from
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// anywhere in the queue so threads don't block in WaitForWork() forever
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// when all threads in their partition go to sleep. Steal is still local.
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const size_t size = thread_data_.size();
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unsigned r = Rand(&pt->rand);
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unsigned inc = all_coprimes_[size - 1][r % all_coprimes_[size - 1].size()];
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unsigned victim = r % size;
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for (unsigned i = 0; i < size; i++) {
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if (!thread_data_[victim].queue.Empty()) {
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return victim;
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}
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victim += inc;
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if (victim >= size) {
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victim -= size;
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}
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}
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return -1;
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}
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static EIGEN_STRONG_INLINE uint64_t GlobalThreadIdHash() {
|
||||
return std::hash<std::thread::id>()(std::this_thread::get_id());
|
||||
}
|
||||
|
||||
EIGEN_STRONG_INLINE PerThread* GetPerThread() {
|
||||
#ifndef EIGEN_THREAD_LOCAL
|
||||
static PerThread dummy;
|
||||
auto it = per_thread_map_.find(GlobalThreadIdHash());
|
||||
if (it == per_thread_map_.end()) {
|
||||
return &dummy;
|
||||
} else {
|
||||
return it->second.get();
|
||||
}
|
||||
#else
|
||||
EIGEN_THREAD_LOCAL PerThread per_thread_;
|
||||
PerThread* pt = &per_thread_;
|
||||
return pt;
|
||||
#endif
|
||||
}
|
||||
|
||||
static EIGEN_STRONG_INLINE unsigned Rand(uint64_t* state) {
|
||||
uint64_t current = *state;
|
||||
// Update the internal state
|
||||
*state = current * 6364136223846793005ULL + 0xda3e39cb94b95bdbULL;
|
||||
// Generate the random output (using the PCG-XSH-RS scheme)
|
||||
return static_cast<unsigned>((current ^ (current >> 22)) >>
|
||||
(22 + (current >> 61)));
|
||||
}
|
||||
};
|
||||
|
||||
typedef ThreadPoolTempl<StlThreadEnvironment> ThreadPool;
|
||||
|
||||
} // namespace Eigen
|
||||
|
||||
#endif // EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H
|
||||
Reference in New Issue
Block a user