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Complete docs and add ostream operator for EulerAngles.
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@@ -40,17 +40,17 @@ namespace Eigen
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#define EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT(COND,MSG) typedef char static_assertion_##MSG[(COND)?1:-1]
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/** \brief Representation of a fixed signed rotation axis for EulerAngles.
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/** \brief Representation of a fixed signed rotation axis for EulerSystem.
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*
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* \ingroup EulerAngles_Module
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*
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* Values here represent:
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* - The axis of the rotation: X, Y or Z.
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* - The sign (i.e. direction of the rotation along the axis): possitive(+) or negative(-)
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* - The sign (i.e. direction of the rotation along the axis): positive(+) or negative(-)
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*
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* Therefore, this could express all the axes {+X,+Y,+Z,-X,-Y,-Z}
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*
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* For positive axis, use +EULER_{axis}, and for negative axis use -EULER_{axis}.
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*
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* !TODO! Add examples
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*/
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enum EulerAxis
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{
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@@ -60,6 +60,8 @@ namespace Eigen
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};
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/** \class EulerSystem
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*
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* \ingroup EulerAngles_Module
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*
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* \brief Represents a fixed Euler rotation system.
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*
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@@ -69,8 +71,8 @@ namespace Eigen
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* - Build an Euler system, and then pass it as a template parameter to EulerAngles.
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* - Query some compile time data about an Euler system. (e.g. Whether it's tait bryan)
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*
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* Euler rotation is a set of three rotation on fixed axes. (see EulerAngles)
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* This meta-class store constantly those signed axes. (see EulerAxis)
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* Euler rotation is a set of three rotation on fixed axes. (see \ref EulerAngles)
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* This meta-class store constantly those signed axes. (see \ref EulerAxis)
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*
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* ### Types of Euler systems ###
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*
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@@ -78,35 +80,31 @@ namespace Eigen
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* signed axes{+X,+Y,+Z,-X,-Y,-Z} are supported:
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* - all axes X, Y, Z in each valid order (see below what order is valid)
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* - rotation over the axis is supported both over the positive and negative directions.
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* - both tait bryan and classic Euler angles (i.e. the opposite).
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* - both tait bryan and proper/classic Euler angles (i.e. the opposite).
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*
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* Since EulerSystem support both positive and negative directions,
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* you may call this rotation distinction in other names:
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* - right handed or left handed
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* - counterclockwise or clockwise
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* - _right handed_ or _left handed_
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* - _counterclockwise_ or _clockwise_
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*
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* Notice all axed combination are valid, and would trigger a static assertion.
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* Same unsigned axes can't be neighbors, e.g. {X,X,Y} is invalid.
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* This yield two and only two classes:
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* - tait bryan - all unsigned axes are distinct, e.g. {X,Y,Z}
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* - proper/classic Euler angles - The first and the third unsigned axes is equal,
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* - _tait bryan_ - all unsigned axes are distinct, e.g. {X,Y,Z}
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* - _proper/classic Euler angles_ - The first and the third unsigned axes is equal,
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* and the second is different, e.g. {X,Y,X}
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*
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* !TODO! Add some example code.
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*
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* ### Intrinsic vs extrinsic Euler systems ###
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*
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* Only intrinsic Euler systems are supported for simplicity.
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* If you want to use extrinsic Euler systems,
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* just use the equal intrinsic opposite order for axes and angles.
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* I.E axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
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* !TODO! Make it more clear and add some example code.
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* I.e axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
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*
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* ### Convenient user typedefs ###
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*
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* Convenient typedefs for EulerSystem exist (only for positive axes Euler systems),
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* in a form of EulerSystem{A}{B}{C}, e.g. EulerSystemXYZd.
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* !TODO! Make it more clear
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* in a form of EulerSystem{A}{B}{C}, e.g. \ref EulerSystemXYZ.
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*
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* ### Additional reading ###
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*
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@@ -248,10 +246,10 @@ namespace Eigen
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}
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template<
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typename Scalar,
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bool PositiveRangeAlpha,
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bool PositiveRangeBeta,
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bool PositiveRangeGamma>
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bool PositiveRangeGamma,
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typename Scalar>
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static void CalcEulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
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@@ -296,6 +294,7 @@ namespace Eigen
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};
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#define EIGEN_EULER_SYSTEM_TYPEDEF(A, B, C) \
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/** \ingroup EulerAngles_Module */ \
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typedef EulerSystem<EULER_##A, EULER_##B, EULER_##C> EulerSystem##A##B##C;
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EIGEN_EULER_SYSTEM_TYPEDEF(X,Y,Z)
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