Reduce usage of reserved names

This commit is contained in:
Kolja Brix
2022-01-10 20:53:29 +00:00
committed by Rasmus Munk Larsen
parent c61b3cb0db
commit 8d81a2339c
88 changed files with 666 additions and 666 deletions

View File

@@ -58,10 +58,10 @@ struct compute_inverse_size4<Architecture::Target, float, MatrixType, ResultType
const float* data = matrix.data();
const Index stride = matrix.innerStride();
Packet4f _L1 = ploadt<Packet4f,MatrixAlignment>(data);
Packet4f _L2 = ploadt<Packet4f,MatrixAlignment>(data + stride*4);
Packet4f _L3 = ploadt<Packet4f,MatrixAlignment>(data + stride*8);
Packet4f _L4 = ploadt<Packet4f,MatrixAlignment>(data + stride*12);
Packet4f L1_ = ploadt<Packet4f,MatrixAlignment>(data);
Packet4f L2_ = ploadt<Packet4f,MatrixAlignment>(data + stride*4);
Packet4f L3_ = ploadt<Packet4f,MatrixAlignment>(data + stride*8);
Packet4f L4_ = ploadt<Packet4f,MatrixAlignment>(data + stride*12);
// Four 2x2 sub-matrices of the input matrix
// input = [[A, B],
@@ -70,17 +70,17 @@ struct compute_inverse_size4<Architecture::Target, float, MatrixType, ResultType
if (!StorageOrdersMatch)
{
A = vec4f_unpacklo(_L1, _L2);
B = vec4f_unpacklo(_L3, _L4);
C = vec4f_unpackhi(_L1, _L2);
D = vec4f_unpackhi(_L3, _L4);
A = vec4f_unpacklo(L1_, L2_);
B = vec4f_unpacklo(L3_, L4_);
C = vec4f_unpackhi(L1_, L2_);
D = vec4f_unpackhi(L3_, L4_);
}
else
{
A = vec4f_movelh(_L1, _L2);
B = vec4f_movehl(_L2, _L1);
C = vec4f_movelh(_L3, _L4);
D = vec4f_movehl(_L4, _L3);
A = vec4f_movelh(L1_, L2_);
B = vec4f_movehl(L2_, L1_);
C = vec4f_movelh(L3_, L4_);
D = vec4f_movehl(L4_, L3_);
}
Packet4f AB, DC;