change solveTriangularInPlace() to take a pointer as input (as discussed on IRC).

extended the documentation of the triangular solver.
This commit is contained in:
Gael Guennebaud
2008-08-12 07:49:59 +00:00
parent 13ad88736e
commit 8a3e6b1ee2
4 changed files with 41 additions and 23 deletions

View File

@@ -58,7 +58,7 @@ private:
MayInnerVectorize = MightVectorize && int(InnerSize)!=Dynamic && int(InnerSize)%int(PacketSize)==0
&& int(DstIsAligned) && int(SrcIsAligned),
MayLinearVectorize = MightVectorize && (int(Derived::Flags) & int(OtherDerived::Flags) & LinearAccessBit),
MaySliceVectorize = MightVectorize && int(InnerMaxSize)==Dynamic /* slice vectorization can be slow, so we only
MaySliceVectorize = MightVectorize && int(InnerMaxSize)>=3*PacketSize /* slice vectorization can be slow, so we only
want it if the slices are big, which is indicated by InnerMaxSize rather than InnerSize, think of the case
of a dynamic block in a fixed-size matrix */
};