Found a way to have eval() be a member function of class EiObject, instead of a global function.

CCMAIL:bensch128@yahoo.com
This commit is contained in:
Benoit Jacob
2007-09-28 06:10:34 +00:00
parent 28c44a95c2
commit 835e0c9f67
8 changed files with 66 additions and 16 deletions

View File

@@ -45,7 +45,7 @@ int main(int, char **)
<< "Anyway, if you want to store m * m into m, you can do this:" << endl
<< " m = eval(m * m);" << endl;
m = m_save;
m = eval(m * m);
m = (m * m).eval();
cout << "And m is now:" << endl << m << endl << "as was expected." << endl;
return 0;
}