Fix compilation of tiled evaluation code with c++03

This commit is contained in:
Eugene Zhulenev
2018-09-11 13:32:32 -07:00
parent c144bb355b
commit 81b38a155a
9 changed files with 30 additions and 35 deletions

View File

@@ -535,7 +535,7 @@ static void test_block_cwise_unary_io_basic() {
DSizes<Index, NumDims> block_sizes = RandomDims<NumDims>();
DSizes<Index, NumDims> strides(ComputeStrides<Layout, NumDims>(block_sizes));
const auto total_size = block_sizes.TotalSize();
const Index total_size = block_sizes.TotalSize();
// Create a random input tensors.
T* input_data = GenerateRandomData<T>(total_size);
@@ -562,12 +562,12 @@ static void test_block_cwise_unary_io_squeeze_ones() {
DSizes<Index, 5> block_sizes(1, 2, 1, 3, 1);
DSizes<Index, 5> strides(ComputeStrides<Layout, 5>(block_sizes));
const auto total_size = block_sizes.TotalSize();
const Index total_size = block_sizes.TotalSize();
// Create a random input tensors.
auto* input_data = GenerateRandomData<float>(total_size);
float* input_data = GenerateRandomData<float>(total_size);
auto* output_data = new float[total_size];
float* output_data = new float[total_size];
UnaryFunctor functor;
TensorBlockCwiseUnaryIO::Run(functor, block_sizes, strides, output_data,
strides, input_data);
@@ -599,13 +599,13 @@ static void test_block_cwise_unary_io_zero_strides() {
input_strides[4] = 0;
// Generate random data.
auto* input_data = GenerateRandomData<float>(input_sizes.TotalSize());
float* input_data = GenerateRandomData<float>(input_sizes.TotalSize());
DSizes<Index, 5> output_sizes = rnd_dims;
DSizes<Index, 5> output_strides(ComputeStrides<Layout, 5>(output_sizes));
const auto output_total_size = output_sizes.TotalSize();
auto* output_data = new float[output_total_size];
const Index output_total_size = output_sizes.TotalSize();
float* output_data = new float[output_total_size];
UnaryFunctor functor;
TensorBlockCwiseUnaryIO::Run(functor, output_sizes, output_strides,