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* FullPivLU: replace "remaining==0" termination condition (from Golub) by a fuzzy compare
(fixes lu test failures when testing solve()) * LU test: set appropriate threshold and limit the number of times that a specially tricky test is run. (fixes lu test failures when testing rank()). * Tests: rename createRandomMatrixOfRank to createRandomProjectionOfRank
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31
test/lu.cpp
31
test/lu.cpp
@@ -28,7 +28,11 @@ using namespace std;
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template<typename MatrixType> void lu_non_invertible()
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{
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static int times_called = 0;
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times_called++;
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typedef typename MatrixType::Scalar Scalar;
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typedef typename MatrixType::RealScalar RealScalar;
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/* this test covers the following files:
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LU.h
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*/
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@@ -64,9 +68,15 @@ template<typename MatrixType> void lu_non_invertible()
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MatrixType m1(rows, cols), m3(rows, cols2);
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CMatrixType m2(cols, cols2);
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createRandomMatrixOfRank(rank, rows, cols, m1);
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createRandomProjectionOfRank(rank, rows, cols, m1);
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FullPivLU<MatrixType> lu;
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// The special value 0.01 below works well in tests. Keep in mind that we're only computing the rank of projections.
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// So it's not clear at all the epsilon should play any role there.
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lu.setThreshold(RealScalar(0.01));
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lu.compute(m1);
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FullPivLU<MatrixType> lu(m1);
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// FIXME need better way to construct trapezoid matrices. extend triangularView to support rectangular.
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DynamicMatrixType u(rows,cols);
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for(int i = 0; i < rows; i++)
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@@ -91,9 +101,20 @@ template<typename MatrixType> void lu_non_invertible()
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VERIFY(!lu.isSurjective());
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VERIFY((m1 * m1kernel).isMuchSmallerThan(m1));
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VERIFY(m1image.fullPivLu().rank() == rank);
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DynamicMatrixType sidebyside(m1.rows(), m1.cols() + m1image.cols());
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sidebyside << m1, m1image;
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VERIFY(sidebyside.fullPivLu().rank() == rank);
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// The following test is damn hard to get to succeed over a large number of repetitions.
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// We're checking that the image is indeed the image, i.e. adding it as new columns doesn't increase the rank.
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// Since we've already tested rank() above, the point here is not to test rank(), it is to test image().
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// Since image() is implemented in a very simple way that doesn't leave much room for choice, the occasional
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// errors that we get here (one in 1e+4 repetitions roughly) are probably just a sign that it's a really
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// hard test, so we just limit how many times it's run.
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if(times_called < 100)
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{
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DynamicMatrixType sidebyside(m1.rows(), m1.cols() + m1image.cols());
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sidebyside << m1, m1image;
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VERIFY(sidebyside.fullPivLu().rank() == rank);
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}
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m2 = CMatrixType::Random(cols,cols2);
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m3 = m1*m2;
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m2 = CMatrixType::Random(cols,cols2);
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