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Add missing default ctor in Rotation2D
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@@ -59,7 +59,10 @@ protected:
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public:
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/** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
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inline Rotation2D(const Scalar& a) : m_angle(a) {}
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explicit inline Rotation2D(const Scalar& a) : m_angle(a) {}
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/** Default constructor wihtout initialization. The represented rotation is undefined. */
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Rotation2D() {}
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/** \returns the rotation angle */
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inline Scalar angle() const { return m_angle; }
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@@ -81,10 +84,10 @@ public:
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/** Applies the rotation to a 2D vector */
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Vector2 operator* (const Vector2& vec) const
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{ return toRotationMatrix() * vec; }
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template<typename Derived>
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Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
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Matrix2 toRotationMatrix(void) const;
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Matrix2 toRotationMatrix() const;
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/** \returns the spherical interpolation between \c *this and \a other using
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* parameter \a t. It is in fact equivalent to a linear interpolation.
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