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Various documentation updates:
- update the tutorial - update doc of deprecated cwise function - update cwise doc snippets
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@@ -1,7 +1,7 @@
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Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones());
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Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwise().abs();
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Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs();
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// let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax:
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cout << "Is (" << p0.transpose() << ") inside the box: "
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<< ((boxMin.cwise()<p0).all() && (boxMax.cwise()>p0).all()) << endl;
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<< ((boxMin.array()<p0.array()).all() && (boxMax.array()>p0.array()).all()) << endl;
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cout << "Is (" << p1.transpose() << ") inside the box: "
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<< ((boxMin.cwise()<p1).all() && (boxMax.cwise()>p1).all()) << endl;
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<< ((boxMin.array()<p1.array()).all() && (boxMax.array()>p1.array()).all()) << endl;
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