Refactor TriangularView to handle both dense and sparse objects. Introduce a glu_shape<S1,S2> helper to assemble sparse/dense shapes with triagular/seladjoint views.

This commit is contained in:
Gael Guennebaud
2014-07-22 11:35:56 +02:00
parent 2a251ffab0
commit 6daa6a0d16
15 changed files with 520 additions and 284 deletions

View File

@@ -450,13 +450,13 @@ struct MatrixXpr {};
struct ArrayXpr {};
// An evaluator must define its shape. By default, it can be one of the following:
struct DenseShape { static std::string debugName() { return "DenseShape"; } };
struct DiagonalShape { static std::string debugName() { return "DiagonalShape"; } };
struct BandShape { static std::string debugName() { return "BandShape"; } };
struct TriangularShape { static std::string debugName() { return "TriangularShape"; } };
struct SelfAdjointShape { static std::string debugName() { return "SelfAdjointShape"; } };
struct PermutationShape { static std::string debugName() { return "PermutationShape"; } };
struct SparseShape { static std::string debugName() { return "SparseShape"; } };
struct DenseShape { static std::string debugName() { return "DenseShape"; } };
struct DiagonalShape { static std::string debugName() { return "DiagonalShape"; } };
struct BandShape { static std::string debugName() { return "BandShape"; } };
struct TriangularShape { static std::string debugName() { return "TriangularShape"; } };
struct SelfAdjointShape { static std::string debugName() { return "SelfAdjointShape"; } };
struct PermutationShape { static std::string debugName() { return "PermutationShape"; } };
struct SparseShape { static std::string debugName() { return "SparseShape"; } };
} // end namespace Eigen