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Add tiled evaluation support to TensorExecutor
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@@ -146,6 +146,7 @@ struct TensorEvaluator<const TensorChippingOp<DimId, ArgType>, Device>
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// slice offsets.
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IsAligned = false,
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PacketAccess = TensorEvaluator<ArgType, Device>::PacketAccess,
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BlockAccess = false,
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Layout = TensorEvaluator<ArgType, Device>::Layout,
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CoordAccess = false, // to be implemented
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RawAccess = false
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@@ -343,6 +344,7 @@ struct TensorEvaluator<TensorChippingOp<DimId, ArgType>, Device>
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enum {
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IsAligned = false,
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PacketAccess = TensorEvaluator<ArgType, Device>::PacketAccess,
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BlockAccess = false,
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RawAccess = false
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};
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