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* big rework of Inverse.h:
- remove all invertibility checking, will be redundant with LU - general case: adapt to matrix storage order for better perf - size 4 case: handle corner cases without falling back to gen case. - rationalize with selectors instead of compile time if - add C-style computeInverse() * update inverse test. * in snippets, default cout precision to 3 decimal places * add some cmake module from kdelibs to support btl with cmake 2.4
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@@ -1,7 +1,3 @@
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Matrix2d m = Matrix2d::random();
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Matrix3d m = Matrix3d::random();
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cout << "Here is the matrix m:" << endl << m << endl;
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Matrix2d::InverseType m_inv = m.inverse();
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if(m_inv.exists())
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cout << "m is invertible, and its inverse is:" << endl << m_inv << endl;
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else
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cout << "m is not invertible." << endl;
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cout << "Its inverse is:" << endl << m.inverse() << endl;
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