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documentation update for alpha 3
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@@ -1,5 +1,5 @@
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Matrix3d m = Vector3d(1,2,3).asDiagonal();
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Matrix4i m = Matrix4i::random();
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cout << "Here is the matrix m:" << endl << m << endl;
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cout << "Here is m.block(1, 1, 2, 1):" << endl << m.block(1, 1, 2, 1) << endl;
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m.block(1, 0, 2, 1) = m.block(1, 1, 2, 1);
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cout << "Here is m.block(1, 1, 2, 2):" << endl << m.block(1, 1, 2, 2) << endl;
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m.block(1, 1, 2, 2).setZero();
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cout << "Now the matrix m is:" << endl << m << endl;
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