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clean up intel packet reductions
This commit is contained in:
committed by
Rasmus Munk Larsen
parent
a7f183cadb
commit
4fdf87bbf5
@@ -1857,220 +1857,6 @@ EIGEN_STRONG_INLINE void punpackp(Packet4f* vecs) {
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vecs[0] = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(vecs[0]), 0x00));
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}
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template <>
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EIGEN_STRONG_INLINE float predux<Packet4f>(const Packet4f& a) {
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// Disable SSE3 _mm_hadd_pd that is extremely slow on all existing Intel's architectures
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// (from Nehalem to Haswell)
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// #ifdef EIGEN_VECTORIZE_SSE3
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// Packet4f tmp = _mm_add_ps(a, vec4f_swizzle1(a,2,3,2,3));
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// return pfirst<Packet4f>(_mm_hadd_ps(tmp, tmp));
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// #else
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Packet4f tmp = _mm_add_ps(a, _mm_movehl_ps(a, a));
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return pfirst<Packet4f>(_mm_add_ss(tmp, _mm_shuffle_ps(tmp, tmp, 1)));
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// #endif
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}
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template <>
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EIGEN_STRONG_INLINE double predux<Packet2d>(const Packet2d& a) {
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// Disable SSE3 _mm_hadd_pd that is extremely slow on all existing Intel's architectures
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// (from Nehalem to Haswell)
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// #ifdef EIGEN_VECTORIZE_SSE3
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// return pfirst<Packet2d>(_mm_hadd_pd(a, a));
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// #else
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return pfirst<Packet2d>(_mm_add_sd(a, _mm_unpackhi_pd(a, a)));
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// #endif
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}
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template <>
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EIGEN_STRONG_INLINE int64_t predux<Packet2l>(const Packet2l& a) {
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return pfirst<Packet2l>(_mm_add_epi64(a, _mm_unpackhi_epi64(a, a)));
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}
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#ifdef EIGEN_VECTORIZE_SSSE3
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template <>
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EIGEN_STRONG_INLINE int predux<Packet4i>(const Packet4i& a) {
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Packet4i tmp0 = _mm_hadd_epi32(a, a);
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return pfirst<Packet4i>(_mm_hadd_epi32(tmp0, tmp0));
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}
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template <>
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EIGEN_STRONG_INLINE uint32_t predux<Packet4ui>(const Packet4ui& a) {
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Packet4ui tmp0 = _mm_hadd_epi32(a, a);
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return pfirst<Packet4ui>(_mm_hadd_epi32(tmp0, tmp0));
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}
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#else
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template <>
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EIGEN_STRONG_INLINE int predux<Packet4i>(const Packet4i& a) {
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Packet4i tmp = _mm_add_epi32(a, _mm_unpackhi_epi64(a, a));
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return pfirst(tmp) + pfirst<Packet4i>(_mm_shuffle_epi32(tmp, 1));
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}
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template <>
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EIGEN_STRONG_INLINE uint32_t predux<Packet4ui>(const Packet4ui& a) {
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Packet4ui tmp = _mm_add_epi32(a, _mm_unpackhi_epi64(a, a));
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return pfirst(tmp) + pfirst<Packet4ui>(_mm_shuffle_epi32(tmp, 1));
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}
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#endif
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template <>
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EIGEN_STRONG_INLINE bool predux<Packet16b>(const Packet16b& a) {
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Packet4i tmp = _mm_or_si128(a, _mm_unpackhi_epi64(a, a));
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return (pfirst(tmp) != 0) || (pfirst<Packet4i>(_mm_shuffle_epi32(tmp, 1)) != 0);
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}
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// Other reduction functions:
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// mul
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template <>
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EIGEN_STRONG_INLINE float predux_mul<Packet4f>(const Packet4f& a) {
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Packet4f tmp = _mm_mul_ps(a, _mm_movehl_ps(a, a));
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return pfirst<Packet4f>(_mm_mul_ss(tmp, _mm_shuffle_ps(tmp, tmp, 1)));
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}
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template <>
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EIGEN_STRONG_INLINE double predux_mul<Packet2d>(const Packet2d& a) {
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return pfirst<Packet2d>(_mm_mul_sd(a, _mm_unpackhi_pd(a, a)));
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}
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template <>
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EIGEN_STRONG_INLINE int64_t predux_mul<Packet2l>(const Packet2l& a) {
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EIGEN_ALIGN16 int64_t aux[2];
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pstore(aux, a);
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return aux[0] * aux[1];
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}
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template <>
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EIGEN_STRONG_INLINE int predux_mul<Packet4i>(const Packet4i& a) {
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// after some experiments, it is seems this is the fastest way to implement it
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// for GCC (e.g., reusing pmul is very slow!)
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// TODO try to call _mm_mul_epu32 directly
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EIGEN_ALIGN16 int aux[4];
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pstore(aux, a);
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return (aux[0] * aux[1]) * (aux[2] * aux[3]);
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}
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template <>
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EIGEN_STRONG_INLINE uint32_t predux_mul<Packet4ui>(const Packet4ui& a) {
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// after some experiments, it is seems this is the fastest way to implement it
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// for GCC (eg., reusing pmul is very slow !)
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// TODO try to call _mm_mul_epu32 directly
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EIGEN_ALIGN16 uint32_t aux[4];
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pstore(aux, a);
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return (aux[0] * aux[1]) * (aux[2] * aux[3]);
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}
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template <>
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EIGEN_STRONG_INLINE bool predux_mul<Packet16b>(const Packet16b& a) {
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Packet4i tmp = _mm_and_si128(a, _mm_unpackhi_epi64(a, a));
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return ((pfirst<Packet4i>(tmp) == 0x01010101) && (pfirst<Packet4i>(_mm_shuffle_epi32(tmp, 1)) == 0x01010101));
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}
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// min
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template <>
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EIGEN_STRONG_INLINE float predux_min<Packet4f>(const Packet4f& a) {
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Packet4f tmp = _mm_min_ps(a, _mm_movehl_ps(a, a));
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return pfirst<Packet4f>(_mm_min_ss(tmp, _mm_shuffle_ps(tmp, tmp, 1)));
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}
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template <>
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EIGEN_STRONG_INLINE double predux_min<Packet2d>(const Packet2d& a) {
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return pfirst<Packet2d>(_mm_min_sd(a, _mm_unpackhi_pd(a, a)));
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}
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template <>
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EIGEN_STRONG_INLINE int predux_min<Packet4i>(const Packet4i& a) {
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#ifdef EIGEN_VECTORIZE_SSE4_1
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Packet4i tmp = _mm_min_epi32(a, _mm_shuffle_epi32(a, _MM_SHUFFLE(0, 0, 3, 2)));
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return pfirst<Packet4i>(_mm_min_epi32(tmp, _mm_shuffle_epi32(tmp, 1)));
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#else
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// after some experiments, it is seems this is the fastest way to implement it
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// for GCC (eg., it does not like using std::min after the pstore !!)
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EIGEN_ALIGN16 int aux[4];
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pstore(aux, a);
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int aux0 = aux[0] < aux[1] ? aux[0] : aux[1];
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int aux2 = aux[2] < aux[3] ? aux[2] : aux[3];
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return aux0 < aux2 ? aux0 : aux2;
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#endif // EIGEN_VECTORIZE_SSE4_1
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}
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template <>
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EIGEN_STRONG_INLINE uint32_t predux_min<Packet4ui>(const Packet4ui& a) {
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#ifdef EIGEN_VECTORIZE_SSE4_1
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Packet4ui tmp = _mm_min_epu32(a, _mm_shuffle_epi32(a, _MM_SHUFFLE(0, 0, 3, 2)));
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return pfirst<Packet4ui>(_mm_min_epu32(tmp, _mm_shuffle_epi32(tmp, 1)));
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#else
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// after some experiments, it is seems this is the fastest way to implement it
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// for GCC (eg., it does not like using std::min after the pstore !!)
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EIGEN_ALIGN16 uint32_t aux[4];
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pstore(aux, a);
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uint32_t aux0 = aux[0] < aux[1] ? aux[0] : aux[1];
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uint32_t aux2 = aux[2] < aux[3] ? aux[2] : aux[3];
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return aux0 < aux2 ? aux0 : aux2;
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#endif // EIGEN_VECTORIZE_SSE4_1
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}
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// max
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template <>
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EIGEN_STRONG_INLINE float predux_max<Packet4f>(const Packet4f& a) {
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Packet4f tmp = _mm_max_ps(a, _mm_movehl_ps(a, a));
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return pfirst<Packet4f>(_mm_max_ss(tmp, _mm_shuffle_ps(tmp, tmp, 1)));
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}
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template <>
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EIGEN_STRONG_INLINE double predux_max<Packet2d>(const Packet2d& a) {
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return pfirst<Packet2d>(_mm_max_sd(a, _mm_unpackhi_pd(a, a)));
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}
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template <>
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EIGEN_STRONG_INLINE int predux_max<Packet4i>(const Packet4i& a) {
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#ifdef EIGEN_VECTORIZE_SSE4_1
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Packet4i tmp = _mm_max_epi32(a, _mm_shuffle_epi32(a, _MM_SHUFFLE(0, 0, 3, 2)));
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return pfirst<Packet4i>(_mm_max_epi32(tmp, _mm_shuffle_epi32(tmp, 1)));
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#else
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// after some experiments, it is seems this is the fastest way to implement it
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// for GCC (eg., it does not like using std::min after the pstore !!)
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EIGEN_ALIGN16 int aux[4];
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pstore(aux, a);
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int aux0 = aux[0] > aux[1] ? aux[0] : aux[1];
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int aux2 = aux[2] > aux[3] ? aux[2] : aux[3];
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return aux0 > aux2 ? aux0 : aux2;
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#endif // EIGEN_VECTORIZE_SSE4_1
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}
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template <>
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EIGEN_STRONG_INLINE uint32_t predux_max<Packet4ui>(const Packet4ui& a) {
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#ifdef EIGEN_VECTORIZE_SSE4_1
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Packet4ui tmp = _mm_max_epu32(a, _mm_shuffle_epi32(a, _MM_SHUFFLE(0, 0, 3, 2)));
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return pfirst<Packet4ui>(_mm_max_epu32(tmp, _mm_shuffle_epi32(tmp, 1)));
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#else
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// after some experiments, it is seems this is the fastest way to implement it
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// for GCC (eg., it does not like using std::min after the pstore !!)
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EIGEN_ALIGN16 uint32_t aux[4];
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pstore(aux, a);
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uint32_t aux0 = aux[0] > aux[1] ? aux[0] : aux[1];
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uint32_t aux2 = aux[2] > aux[3] ? aux[2] : aux[3];
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return aux0 > aux2 ? aux0 : aux2;
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#endif // EIGEN_VECTORIZE_SSE4_1
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}
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// not needed yet
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// template<> EIGEN_STRONG_INLINE bool predux_all(const Packet4f& x)
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// {
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// return _mm_movemask_ps(x) == 0xF;
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// }
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template <>
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EIGEN_STRONG_INLINE bool predux_any(const Packet2d& x) {
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return _mm_movemask_pd(x) != 0x0;
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}
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template <>
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EIGEN_STRONG_INLINE bool predux_any(const Packet4f& x) {
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return _mm_movemask_ps(x) != 0x0;
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}
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template <>
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EIGEN_STRONG_INLINE bool predux_any(const Packet2l& x) {
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return _mm_movemask_pd(_mm_castsi128_pd(x)) != 0x0;
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}
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template <>
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EIGEN_STRONG_INLINE bool predux_any(const Packet4i& x) {
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return _mm_movemask_ps(_mm_castsi128_ps(x)) != 0x0;
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}
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template <>
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EIGEN_STRONG_INLINE bool predux_any(const Packet4ui& x) {
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return _mm_movemask_ps(_mm_castsi128_ps(x)) != 0x0;
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}
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EIGEN_STRONG_INLINE void ptranspose(PacketBlock<Packet4f, 4>& kernel) {
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_MM_TRANSPOSE4_PS(kernel.packet[0], kernel.packet[1], kernel.packet[2], kernel.packet[3]);
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}
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