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bug #86 : use internal:: namespace instead of ei_ prefix
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@@ -27,58 +27,60 @@
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#define EIGEN_STL_DETAILS_H
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#ifndef EIGEN_ALIGNED_ALLOCATOR
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#define EIGEN_ALIGNED_ALLOCATOR Eigen::aligned_allocator
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#define EIGEN_ALIGNED_ALLOCATOR Eigen::aligned_allocator
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#endif
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namespace Eigen {
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// This one is needed to prevent reimplementing the whole std::vector.
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template <class T>
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class aligned_allocator_indirection : public EIGEN_ALIGNED_ALLOCATOR<T>
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{
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef T* pointer;
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typedef const T* const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef T value_type;
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// This one is needed to prevent reimplementing the whole std::vector.
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template <class T>
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class aligned_allocator_indirection : public EIGEN_ALIGNED_ALLOCATOR<T>
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{
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef T* pointer;
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typedef const T* const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef T value_type;
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template<class U>
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struct rebind
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{
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typedef aligned_allocator_indirection<U> other;
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};
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template<class U>
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struct rebind
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{
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typedef aligned_allocator_indirection<U> other;
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};
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aligned_allocator_indirection() {}
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aligned_allocator_indirection(const aligned_allocator_indirection& ) : EIGEN_ALIGNED_ALLOCATOR<T>() {}
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aligned_allocator_indirection(const EIGEN_ALIGNED_ALLOCATOR<T>& ) {}
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template<class U>
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aligned_allocator_indirection(const aligned_allocator_indirection<U>& ) {}
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template<class U>
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aligned_allocator_indirection(const EIGEN_ALIGNED_ALLOCATOR<U>& ) {}
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~aligned_allocator_indirection() {}
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};
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aligned_allocator_indirection() {}
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aligned_allocator_indirection(const aligned_allocator_indirection& ) : EIGEN_ALIGNED_ALLOCATOR<T>() {}
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aligned_allocator_indirection(const EIGEN_ALIGNED_ALLOCATOR<T>& ) {}
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template<class U>
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aligned_allocator_indirection(const aligned_allocator_indirection<U>& ) {}
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template<class U>
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aligned_allocator_indirection(const EIGEN_ALIGNED_ALLOCATOR<U>& ) {}
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~aligned_allocator_indirection() {}
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};
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#ifdef _MSC_VER
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// sometimes, MSVC detects, at compile time, that the argument x
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// in std::vector::resize(size_t s,T x) won't be aligned and generate an error
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// even if this function is never called. Whence this little wrapper.
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#define EIGEN_WORKAROUND_MSVC_STL_SUPPORT(T) Eigen::ei_workaround_msvc_stl_support<T>
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template<typename T> struct ei_workaround_msvc_stl_support : public T
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{
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inline ei_workaround_msvc_stl_support() : T() {}
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inline ei_workaround_msvc_stl_support(const T& other) : T(other) {}
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inline operator T& () { return *static_cast<T*>(this); }
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inline operator const T& () const { return *static_cast<const T*>(this); }
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template<typename OtherT>
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inline T& operator=(const OtherT& other)
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{ T::operator=(other); return *this; }
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inline ei_workaround_msvc_stl_support& operator=(const ei_workaround_msvc_stl_support& other)
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{ T::operator=(other); return *this; }
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};
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// sometimes, MSVC detects, at compile time, that the argument x
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// in std::vector::resize(size_t s,T x) won't be aligned and generate an error
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// even if this function is never called. Whence this little wrapper.
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#define EIGEN_WORKAROUND_MSVC_STL_SUPPORT(T) Eigen::internal::workaround_msvc_stl_support<T>
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namespace internal {
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template<typename T> struct workaround_msvc_stl_support : public T
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{
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inline workaround_msvc_stl_support() : T() {}
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inline workaround_msvc_stl_support(const T& other) : T(other) {}
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inline operator T& () { return *static_cast<T*>(this); }
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inline operator const T& () const { return *static_cast<const T*>(this); }
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template<typename OtherT>
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inline T& operator=(const OtherT& other)
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{ T::operator=(other); return *this; }
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inline workaround_msvc_stl_support& operator=(const workaround_msvc_stl_support& other)
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{ T::operator=(other); return *this; }
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};
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}
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#else
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