bug #86 : use internal:: namespace instead of ei_ prefix

This commit is contained in:
Benoit Jacob
2010-10-25 10:15:22 -04:00
parent ca85a1f6c5
commit 4716040703
330 changed files with 7615 additions and 7032 deletions

View File

@@ -41,10 +41,14 @@
*
* \sa class Quaternion, class Transform
*/
template<typename _Scalar> struct ei_traits<Rotation2D<_Scalar> >
namespace internal {
template<typename _Scalar> struct traits<Rotation2D<_Scalar> >
{
typedef _Scalar Scalar;
};
} // end namespace internal
template<typename _Scalar>
class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
@@ -107,8 +111,8 @@ public:
* then this function smartly returns a const reference to \c *this.
*/
template<typename NewScalarType>
inline typename ei_cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() const
{ return typename ei_cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type(*this); }
inline typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() const
{ return typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type(*this); }
/** Copy constructor with scalar type conversion */
template<typename OtherScalarType>
@@ -124,7 +128,7 @@ public:
*
* \sa MatrixBase::isApprox() */
bool isApprox(const Rotation2D& other, typename NumTraits<Scalar>::Real prec = NumTraits<Scalar>::dummy_precision()) const
{ return ei_isApprox(m_angle,other.m_angle, prec); }
{ return internal::isApprox(m_angle,other.m_angle, prec); }
};
/** \ingroup Geometry_Module
@@ -143,7 +147,7 @@ template<typename Derived>
Rotation2D<Scalar>& Rotation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
{
EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,YOU_MADE_A_PROGRAMMING_MISTAKE)
m_angle = ei_atan2(mat.coeff(1,0), mat.coeff(0,0));
m_angle = internal::atan2(mat.coeff(1,0), mat.coeff(0,0));
return *this;
}
@@ -153,8 +157,8 @@ template<typename Scalar>
typename Rotation2D<Scalar>::Matrix2
Rotation2D<Scalar>::toRotationMatrix(void) const
{
Scalar sinA = ei_sin(m_angle);
Scalar cosA = ei_cos(m_angle);
Scalar sinA = internal::sin(m_angle);
Scalar cosA = internal::cos(m_angle);
return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
}