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if EIGEN_NICE_RANDOM is defined, the random functions will return numbers with
few bits left of the comma and for floating-point types will never return zero. This replaces the custom functions in test/main.h, so one does not anymore need to think about that when writing tests.
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16
test/lu.cpp
16
test/lu.cpp
@@ -56,7 +56,7 @@ template<typename MatrixType> void lu_non_invertible()
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int rank = ei_random<int>(1, std::min(rows, cols)-1);
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MatrixType m1(rows, cols), m2(cols, cols2), m3(rows, cols2), k(1,1);
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m1 = test_random_matrix<MatrixType>(rows,cols);
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m1 = MatrixType::Random(rows,cols);
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if(rows <= cols)
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for(int i = rank; i < rows; i++) m1.row(i).setZero();
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else
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@@ -72,12 +72,12 @@ template<typename MatrixType> void lu_non_invertible()
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VERIFY((m1 * lu.kernel()).isMuchSmallerThan(m1));
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lu.computeKernel(&k);
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VERIFY((m1 * k).isMuchSmallerThan(m1));
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m2 = test_random_matrix<MatrixType>(cols,cols2);
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m2 = MatrixType::Random(cols,cols2);
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m3 = m1*m2;
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m2 = test_random_matrix<MatrixType>(cols,cols2);
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m2 = MatrixType::Random(cols,cols2);
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lu.solve(m3, &m2);
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VERIFY_IS_APPROX(m3, m1*m2);
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m3 = test_random_matrix<MatrixType>(rows,cols2);
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m3 = MatrixType::Random(rows,cols2);
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VERIFY(!lu.solve(m3, &m2));
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}
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@@ -90,12 +90,12 @@ template<typename MatrixType> void lu_invertible()
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int size = ei_random<int>(10,200);
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MatrixType m1(size, size), m2(size, size), m3(size, size);
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m1 = test_random_matrix<MatrixType>(size,size);
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m1 = MatrixType::Random(size,size);
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if (ei_is_same_type<RealScalar,float>::ret)
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{
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// let's build a matrix more stable to inverse
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MatrixType a = test_random_matrix<MatrixType>(size,size*2);
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MatrixType a = MatrixType::Random(size,size*2);
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m1 += a * a.adjoint();
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}
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@@ -105,11 +105,11 @@ template<typename MatrixType> void lu_invertible()
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VERIFY(lu.isInjective());
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VERIFY(lu.isSurjective());
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VERIFY(lu.isInvertible());
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m3 = test_random_matrix<MatrixType>(size,size);
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m3 = MatrixType::Random(size,size);
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lu.solve(m3, &m2);
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VERIFY_IS_APPROX(m3, m1*m2);
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VERIFY_IS_APPROX(m2, lu.inverse()*m3);
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m3 = test_random_matrix<MatrixType>(size,size);
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m3 = MatrixType::Random(size,size);
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VERIFY(lu.solve(m3, &m2));
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}
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