mirror of
https://gitlab.com/libeigen/eigen.git
synced 2026-04-10 11:34:33 +08:00
Clang-format tests, examples, libraries, benchmarks, etc.
This commit is contained in:
committed by
Rasmus Munk Larsen
parent
3252ecc7a4
commit
46e9cdb7fe
@@ -9,172 +9,160 @@
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#include "main.h"
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#if EIGEN_MAX_ALIGN_BYTES>0
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#if EIGEN_MAX_ALIGN_BYTES > 0
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#define ALIGNMENT EIGEN_MAX_ALIGN_BYTES
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#else
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#define ALIGNMENT 1
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#endif
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typedef Matrix<float,16,1> Vector16f;
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typedef Matrix<float,8,1> Vector8f;
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typedef Matrix<float, 16, 1> Vector16f;
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typedef Matrix<float, 8, 1> Vector8f;
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void check_handmade_aligned_malloc()
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{
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void check_handmade_aligned_malloc() {
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// Hand-make alignment needs at least sizeof(void*) to store the offset.
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constexpr int alignment = (std::max<int>)(EIGEN_DEFAULT_ALIGN_BYTES, sizeof(void*));
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for(int i = 1; i < 1000; i++)
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{
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char *p = (char*)internal::handmade_aligned_malloc(i, alignment);
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VERIFY(std::uintptr_t(p)%ALIGNMENT==0);
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constexpr int alignment = (std::max<int>)(EIGEN_DEFAULT_ALIGN_BYTES, sizeof(void *));
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for (int i = 1; i < 1000; i++) {
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char *p = (char *)internal::handmade_aligned_malloc(i, alignment);
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VERIFY(std::uintptr_t(p) % ALIGNMENT == 0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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for (int j = 0; j < i; j++) p[j] = 0;
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internal::handmade_aligned_free(p);
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}
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}
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void check_aligned_malloc()
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{
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for(int i = ALIGNMENT; i < 1000; i++)
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{
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char *p = (char*)internal::aligned_malloc(i);
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VERIFY(std::uintptr_t(p)%ALIGNMENT==0);
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void check_aligned_malloc() {
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for (int i = ALIGNMENT; i < 1000; i++) {
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char *p = (char *)internal::aligned_malloc(i);
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VERIFY(std::uintptr_t(p) % ALIGNMENT == 0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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for (int j = 0; j < i; j++) p[j] = 0;
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internal::aligned_free(p);
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}
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}
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void check_aligned_new()
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{
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for(int i = ALIGNMENT; i < 1000; i++)
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{
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void check_aligned_new() {
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for (int i = ALIGNMENT; i < 1000; i++) {
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float *p = internal::aligned_new<float>(i);
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VERIFY(std::uintptr_t(p)%ALIGNMENT==0);
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VERIFY(std::uintptr_t(p) % ALIGNMENT == 0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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internal::aligned_delete(p,i);
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for (int j = 0; j < i; j++) p[j] = 0;
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internal::aligned_delete(p, i);
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}
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}
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void check_aligned_stack_alloc()
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{
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for(int i = ALIGNMENT; i < 400; i++)
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{
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ei_declare_aligned_stack_constructed_variable(float,p,i,0);
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VERIFY(std::uintptr_t(p)%ALIGNMENT==0);
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void check_aligned_stack_alloc() {
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for (int i = ALIGNMENT; i < 400; i++) {
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ei_declare_aligned_stack_constructed_variable(float, p, i, 0);
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VERIFY(std::uintptr_t(p) % ALIGNMENT == 0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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for (int j = 0; j < i; j++) p[j] = 0;
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}
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}
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// test compilation with both a struct and a class...
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struct MyStruct
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{
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struct MyStruct {
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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char dummychar;
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Vector16f avec;
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};
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class MyClassA
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{
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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char dummychar;
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Vector16f avec;
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class MyClassA {
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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char dummychar;
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Vector16f avec;
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};
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template<typename T> void check_dynaligned()
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{
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template <typename T>
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void check_dynaligned() {
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// TODO have to be updated once we support multiple alignment values
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if(T::SizeAtCompileTime % ALIGNMENT == 0)
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{
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T* obj = new T;
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VERIFY(T::NeedsToAlign==1);
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VERIFY(std::uintptr_t(obj)%ALIGNMENT==0);
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if (T::SizeAtCompileTime % ALIGNMENT == 0) {
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T *obj = new T;
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VERIFY(T::NeedsToAlign == 1);
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VERIFY(std::uintptr_t(obj) % ALIGNMENT == 0);
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delete obj;
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}
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}
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template<typename T> void check_custom_new_delete()
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{
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template <typename T>
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void check_custom_new_delete() {
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{
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T* t = new T;
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T *t = new T;
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delete t;
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}
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{
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std::size_t N = internal::random<std::size_t>(1,10);
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T* t = new T[N];
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std::size_t N = internal::random<std::size_t>(1, 10);
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T *t = new T[N];
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delete[] t;
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}
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#if EIGEN_MAX_ALIGN_BYTES>0 && (!EIGEN_HAS_CXX17_OVERALIGN)
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#if EIGEN_MAX_ALIGN_BYTES > 0 && (!EIGEN_HAS_CXX17_OVERALIGN)
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{
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T* t = static_cast<T *>((T::operator new)(sizeof(T)));
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T *t = static_cast<T *>((T::operator new)(sizeof(T)));
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(T::operator delete)(t, sizeof(T));
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}
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{
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T* t = static_cast<T *>((T::operator new)(sizeof(T)));
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T *t = static_cast<T *>((T::operator new)(sizeof(T)));
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(T::operator delete)(t);
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}
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#endif
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}
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EIGEN_DECLARE_TEST(dynalloc)
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{
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EIGEN_DECLARE_TEST(dynalloc) {
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// low level dynamic memory allocation
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CALL_SUBTEST(check_handmade_aligned_malloc());
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CALL_SUBTEST(check_aligned_malloc());
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CALL_SUBTEST(check_aligned_new());
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CALL_SUBTEST(check_aligned_stack_alloc());
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for (int i=0; i<g_repeat*100; ++i)
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{
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CALL_SUBTEST( check_custom_new_delete<Vector4f>() );
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CALL_SUBTEST( check_custom_new_delete<Vector2f>() );
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CALL_SUBTEST( check_custom_new_delete<Matrix4f>() );
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CALL_SUBTEST( check_custom_new_delete<MatrixXi>() );
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for (int i = 0; i < g_repeat * 100; ++i) {
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CALL_SUBTEST(check_custom_new_delete<Vector4f>());
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CALL_SUBTEST(check_custom_new_delete<Vector2f>());
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CALL_SUBTEST(check_custom_new_delete<Matrix4f>());
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CALL_SUBTEST(check_custom_new_delete<MatrixXi>());
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}
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// check static allocation, who knows ?
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#if EIGEN_MAX_STATIC_ALIGN_BYTES
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for (int i=0; i<g_repeat*100; ++i)
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{
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CALL_SUBTEST(check_dynaligned<Vector4f>() );
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CALL_SUBTEST(check_dynaligned<Vector2d>() );
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CALL_SUBTEST(check_dynaligned<Matrix4f>() );
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CALL_SUBTEST(check_dynaligned<Vector4d>() );
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CALL_SUBTEST(check_dynaligned<Vector4i>() );
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CALL_SUBTEST(check_dynaligned<Vector8f>() );
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CALL_SUBTEST(check_dynaligned<Vector16f>() );
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// check static allocation, who knows ?
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#if EIGEN_MAX_STATIC_ALIGN_BYTES
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for (int i = 0; i < g_repeat * 100; ++i) {
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CALL_SUBTEST(check_dynaligned<Vector4f>());
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CALL_SUBTEST(check_dynaligned<Vector2d>());
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CALL_SUBTEST(check_dynaligned<Matrix4f>());
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CALL_SUBTEST(check_dynaligned<Vector4d>());
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CALL_SUBTEST(check_dynaligned<Vector4i>());
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CALL_SUBTEST(check_dynaligned<Vector8f>());
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CALL_SUBTEST(check_dynaligned<Vector16f>());
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}
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{
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MyStruct foo0; VERIFY(std::uintptr_t(foo0.avec.data())%ALIGNMENT==0);
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MyClassA fooA; VERIFY(std::uintptr_t(fooA.avec.data())%ALIGNMENT==0);
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MyStruct foo0;
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VERIFY(std::uintptr_t(foo0.avec.data()) % ALIGNMENT == 0);
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MyClassA fooA;
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VERIFY(std::uintptr_t(fooA.avec.data()) % ALIGNMENT == 0);
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}
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// dynamic allocation, single object
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for (int i=0; i<g_repeat*100; ++i)
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{
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MyStruct *foo0 = new MyStruct(); VERIFY(std::uintptr_t(foo0->avec.data())%ALIGNMENT==0);
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MyClassA *fooA = new MyClassA(); VERIFY(std::uintptr_t(fooA->avec.data())%ALIGNMENT==0);
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for (int i = 0; i < g_repeat * 100; ++i) {
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MyStruct *foo0 = new MyStruct();
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VERIFY(std::uintptr_t(foo0->avec.data()) % ALIGNMENT == 0);
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MyClassA *fooA = new MyClassA();
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VERIFY(std::uintptr_t(fooA->avec.data()) % ALIGNMENT == 0);
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delete foo0;
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delete fooA;
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}
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// dynamic allocation, array
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const int N = 10;
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for (int i=0; i<g_repeat*100; ++i)
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{
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MyStruct *foo0 = new MyStruct[N]; VERIFY(std::uintptr_t(foo0->avec.data())%ALIGNMENT==0);
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MyClassA *fooA = new MyClassA[N]; VERIFY(std::uintptr_t(fooA->avec.data())%ALIGNMENT==0);
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for (int i = 0; i < g_repeat * 100; ++i) {
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MyStruct *foo0 = new MyStruct[N];
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VERIFY(std::uintptr_t(foo0->avec.data()) % ALIGNMENT == 0);
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MyClassA *fooA = new MyClassA[N];
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VERIFY(std::uintptr_t(fooA->avec.data()) % ALIGNMENT == 0);
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delete[] foo0;
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delete[] fooA;
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}
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#endif
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#endif
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}
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