Clang-format tests, examples, libraries, benchmarks, etc.

This commit is contained in:
Antonio Sánchez
2023-12-05 21:22:55 +00:00
committed by Rasmus Munk Larsen
parent 3252ecc7a4
commit 46e9cdb7fe
876 changed files with 33453 additions and 37795 deletions

View File

@@ -17,110 +17,111 @@
GpuHelper gpu;
GpuHelper::GpuHelper()
{
mVpWidth = mVpHeight = 0;
mCurrentMatrixTarget = 0;
mInitialized = false;
GpuHelper::GpuHelper() {
mVpWidth = mVpHeight = 0;
mCurrentMatrixTarget = 0;
mInitialized = false;
}
GpuHelper::~GpuHelper()
{
GpuHelper::~GpuHelper() {}
void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) {
// switch to 2D projection
pushMatrix(Matrix4f::Identity(), GL_PROJECTION);
if (pm == PM_Normalized) {
// glOrtho(-1., 1., -1., 1., 0., 1.);
} else if (pm == PM_Viewport) {
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
glOrtho(0., vp[2], 0., vp[3], -1., 1.);
}
pushMatrix(Matrix4f::Identity(), GL_MODELVIEW);
}
void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm)
{
// switch to 2D projection
pushMatrix(Matrix4f::Identity(),GL_PROJECTION);
if(pm==PM_Normalized)
{
//glOrtho(-1., 1., -1., 1., 0., 1.);
}
else if(pm==PM_Viewport)
{
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
glOrtho(0., vp[2], 0., vp[3], -1., 1.);
}
pushMatrix(Matrix4f::Identity(),GL_MODELVIEW);
void GpuHelper::popProjectionMode2D(void) {
popMatrix(GL_PROJECTION);
popMatrix(GL_MODELVIEW);
}
void GpuHelper::popProjectionMode2D(void)
{
popMatrix(GL_PROJECTION);
popMatrix(GL_MODELVIEW);
void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) {
static GLUquadricObj* cylindre = gluNewQuadric();
glColor4fv(color.data());
float length = vec.norm();
pushMatrix(GL_MODELVIEW);
glTranslatef(position.x(), position.y(), position.z());
Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
ax.normalize();
Vector3f tmp = vec;
tmp.normalize();
float angle = 180.f / M_PI * acos(tmp.z());
if (angle > 1e-3) glRotatef(angle, ax.x(), ax.y(), ax.z());
gluCylinder(cylindre, length / aspect, length / aspect, 0.8 * length, 10, 10);
glTranslatef(0.0, 0.0, 0.8 * length);
gluCylinder(cylindre, 2.0 * length / aspect, 0.0, 0.2 * length, 10, 10);
popMatrix(GL_MODELVIEW);
}
void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/)
{
static GLUquadricObj *cylindre = gluNewQuadric();
glColor4fv(color.data());
float length = vec.norm();
pushMatrix(GL_MODELVIEW);
glTranslatef(position.x(), position.y(), position.z());
Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
ax.normalize();
Vector3f tmp = vec;
tmp.normalize();
float angle = 180.f/M_PI * acos(tmp.z());
if (angle>1e-3)
glRotatef(angle, ax.x(), ax.y(), ax.z());
gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
glTranslatef(0.0,0.0,0.8*length);
gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10);
popMatrix(GL_MODELVIEW);
void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) {
static GLUquadricObj* cylindre = gluNewQuadric();
glColor4fv(color.data());
float length = vec.norm();
pushMatrix(GL_MODELVIEW);
glTranslatef(position.x(), position.y(), position.z());
Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
ax.normalize();
Vector3f tmp = vec;
tmp.normalize();
float angle = 180.f / M_PI * acos(tmp.z());
if (angle > 1e-3) glRotatef(angle, ax.x(), ax.y(), ax.z());
gluCylinder(cylindre, length / aspect, length / aspect, 0.8 * length, 10, 10);
glTranslatef(0.0, 0.0, 0.8 * length);
glScalef(4.0 * length / aspect, 4.0 * length / aspect, 4.0 * length / aspect);
drawUnitCube();
popMatrix(GL_MODELVIEW);
}
void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect)
{
static GLUquadricObj *cylindre = gluNewQuadric();
glColor4fv(color.data());
float length = vec.norm();
pushMatrix(GL_MODELVIEW);
glTranslatef(position.x(), position.y(), position.z());
Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
ax.normalize();
Vector3f tmp = vec;
tmp.normalize();
float angle = 180.f/M_PI * acos(tmp.z());
if (angle>1e-3)
glRotatef(angle, ax.x(), ax.y(), ax.z());
gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
glTranslatef(0.0,0.0,0.8*length);
glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect);
drawUnitCube();
popMatrix(GL_MODELVIEW);
void GpuHelper::drawUnitCube(void) {
static float vertices[][3] = {{-0.5, -0.5, -0.5}, {0.5, -0.5, -0.5}, {-0.5, 0.5, -0.5}, {0.5, 0.5, -0.5},
{-0.5, -0.5, 0.5}, {0.5, -0.5, 0.5}, {-0.5, 0.5, 0.5}, {0.5, 0.5, 0.5}};
glBegin(GL_QUADS);
glNormal3f(0, 0, -1);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[2]);
glVertex3fv(vertices[3]);
glVertex3fv(vertices[1]);
glNormal3f(0, 0, 1);
glVertex3fv(vertices[4]);
glVertex3fv(vertices[5]);
glVertex3fv(vertices[7]);
glVertex3fv(vertices[6]);
glNormal3f(0, -1, 0);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[1]);
glVertex3fv(vertices[5]);
glVertex3fv(vertices[4]);
glNormal3f(0, 1, 0);
glVertex3fv(vertices[2]);
glVertex3fv(vertices[6]);
glVertex3fv(vertices[7]);
glVertex3fv(vertices[3]);
glNormal3f(-1, 0, 0);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[4]);
glVertex3fv(vertices[6]);
glVertex3fv(vertices[2]);
glNormal3f(1, 0, 0);
glVertex3fv(vertices[1]);
glVertex3fv(vertices[3]);
glVertex3fv(vertices[7]);
glVertex3fv(vertices[5]);
glEnd();
}
void GpuHelper::drawUnitCube(void)
{
static float vertices[][3] = {
{-0.5,-0.5,-0.5},
{ 0.5,-0.5,-0.5},
{-0.5, 0.5,-0.5},
{ 0.5, 0.5,-0.5},
{-0.5,-0.5, 0.5},
{ 0.5,-0.5, 0.5},
{-0.5, 0.5, 0.5},
{ 0.5, 0.5, 0.5}};
glBegin(GL_QUADS);
glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]);
glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]);
glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]);
glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]);
glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]);
glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]);
glEnd();
}
void GpuHelper::drawUnitSphere(int level)
{
void GpuHelper::drawUnitSphere(int level) {
static IcoSphere sphere;
sphere.draw(level);
}