* vectorize dot product, copying code from sum.

* make the conj functor vectorizable: it is just identity in real case,
  and complex doesn't use the vectorized path anyway.
* fix bug in Block: a 3x1 block in a 4x4 matrix (all fixed-size)
  should not be vectorizable, since in fixed-size we are assuming
  the size to be a multiple of packet size. (Or would you prefer
  Vector3d to be flagged "packetaccess" even though no packet access
  is possible on vectors of that type?)
* rename:
  isOrtho for vectors ---> isOrthogonal
  isOrtho for matrices ---> isUnitary
* add normalize()
* reimplement normalized with quotient1 functor
This commit is contained in:
Benoit Jacob
2008-06-24 15:13:00 +00:00
parent c9560df4a0
commit 3b94436d2f
12 changed files with 270 additions and 69 deletions

View File

@@ -59,7 +59,12 @@ template<typename MatrixType> void cwiseops(const MatrixType& m)
VERIFY_IS_APPROX( mzero, m1-m1);
VERIFY_IS_APPROX( m2, m1+m2-m1);
VERIFY_IS_APPROX( mones, m2.cwiseQuotient(m2));
#ifdef EIGEN_VECTORIZE
if(NumTraits<Scalar>::HasFloatingPoint)
#endif
{
VERIFY_IS_APPROX( mones, m2.cwiseQuotient(m2));
}
VERIFY_IS_APPROX( m1.cwiseProduct(m2), m2.cwiseProduct(m1));
VERIFY( m1.cwiseLessThan(m1.cwise(bind2nd(plus<Scalar>(), Scalar(1)))).all() );