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* vectorize dot product, copying code from sum.
* make the conj functor vectorizable: it is just identity in real case, and complex doesn't use the vectorized path anyway. * fix bug in Block: a 3x1 block in a 4x4 matrix (all fixed-size) should not be vectorizable, since in fixed-size we are assuming the size to be a multiple of packet size. (Or would you prefer Vector3d to be flagged "packetaccess" even though no packet access is possible on vectors of that type?) * rename: isOrtho for vectors ---> isOrthogonal isOrtho for matrices ---> isUnitary * add normalize() * reimplement normalized with quotient1 functor
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doc/snippets/MatrixBase_isUnitary.cpp
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doc/snippets/MatrixBase_isUnitary.cpp
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Matrix3d m = Matrix3d::identity();
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m(0,2) = 1e-4;
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cout << "Here's the matrix m:" << endl << m << endl;
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cout << "m.isUnitary() returns: " << m.isUnitary() << endl;
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cout << "m.isUnitary(1e-3) returns: " << m.isUnitary(1e-3) << endl;
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