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* vectorize dot product, copying code from sum.
* make the conj functor vectorizable: it is just identity in real case, and complex doesn't use the vectorized path anyway. * fix bug in Block: a 3x1 block in a 4x4 matrix (all fixed-size) should not be vectorizable, since in fixed-size we are assuming the size to be a multiple of packet size. (Or would you prefer Vector3d to be flagged "packetaccess" even though no packet access is possible on vectors of that type?) * rename: isOrtho for vectors ---> isOrthogonal isOrtho for matrices ---> isUnitary * add normalize() * reimplement normalized with quotient1 functor
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doc/snippets/MatrixBase_isOrthogonal.cpp
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6
doc/snippets/MatrixBase_isOrthogonal.cpp
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Vector3d v(1,0,0);
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Vector3d w(1e-4,0,1);
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cout << "Here's the vector v:" << endl << v << endl;
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cout << "Here's the vector w:" << endl << w << endl;
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cout << "v.isOrthogonal(w) returns: " << v.isOrthogonal(w) << endl;
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cout << "v.isOrthogonal(w,1e-3) returns: " << v.isOrthogonal(w,1e-3) << endl;
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