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* vectorize dot product, copying code from sum.
* make the conj functor vectorizable: it is just identity in real case, and complex doesn't use the vectorized path anyway. * fix bug in Block: a 3x1 block in a 4x4 matrix (all fixed-size) should not be vectorizable, since in fixed-size we are assuming the size to be a multiple of packet size. (Or would you prefer Vector3d to be flagged "packetaccess" even though no packet access is possible on vectors of that type?) * rename: isOrtho for vectors ---> isOrthogonal isOrtho for matrices ---> isUnitary * add normalize() * reimplement normalized with quotient1 functor
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@@ -143,10 +143,10 @@ enum DirectionType { Vertical, Horizontal };
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enum ProductEvaluationMode { NormalProduct, CacheFriendlyProduct, DiagonalProduct };
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enum {
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NoVectorization,
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InnerVectorization,
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LinearVectorization,
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SliceVectorization
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SliceVectorization,
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NoVectorization
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};
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enum {
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