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improvements in pages 5 and 7 of the tutorial.
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@@ -9,20 +9,20 @@ int main()
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VectorXf v(2);
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MatrixXf m(2,2), n(2,2);
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v << 5,
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10;
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v << -1,
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2;
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m << 2,2,
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3,4;
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m << 1,-2,
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-3,4;
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n << 1, 2,
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32,12;
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cout << "v.norm() = " << v.norm() << endl;
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cout << "m.norm() = " << m.norm() << endl;
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cout << "n.norm() = " << n.norm() << endl;
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cout << endl;
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cout << "v.squaredNorm() = " << v.squaredNorm() << endl;
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cout << "v.norm() = " << v.norm() << endl;
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cout << "v.lpNorm<1>() = " << v.lpNorm<1>() << endl;
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cout << "v.lpNorm<Infinity>() = " << v.lpNorm<Infinity>() << endl;
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cout << endl;
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cout << "m.squaredNorm() = " << m.squaredNorm() << endl;
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cout << "n.squaredNorm() = " << n.squaredNorm() << endl;
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cout << "m.norm() = " << m.norm() << endl;
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cout << "m.lpNorm<1>() = " << m.lpNorm<1>() << endl;
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cout << "m.lpNorm<Infinity>() = " << m.lpNorm<Infinity>() << endl;
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}
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