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work on rotations in the Geometry module:
- convertions are done trough constructors and operator= - added a EulerAngles class
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@@ -39,6 +39,8 @@ template<typename Scalar> void geometry(void)
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Matrix<Scalar,4,1> Vector4;
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typedef Quaternion<Scalar> Quaternion;
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typedef AngleAxis<Scalar> AngleAxis;
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typedef EulerAngles<Scalar> EulerAngles;
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Quaternion q1, q2;
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Vector3 v0 = Vector3::random(),
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@@ -47,8 +49,8 @@ template<typename Scalar> void geometry(void)
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Scalar a = ei_random<Scalar>(-M_PI, M_PI);
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q1.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v0.normalized());
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q2.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v1.normalized());
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q1 = AngleAxis(ei_random<Scalar>(-M_PI, M_PI), v0.normalized());
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q2 = AngleAxis(ei_random<Scalar>(-M_PI, M_PI), v1.normalized());
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// rotation matrix conversion
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VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
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@@ -56,23 +58,23 @@ template<typename Scalar> void geometry(void)
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q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
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VERIFY_IS_NOT_APPROX(q2 * q1 * v2,
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q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
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q2.fromRotationMatrix(q1.toRotationMatrix());
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q2 = q1.toRotationMatrix();
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VERIFY_IS_APPROX(q1*v1,q2*v1);
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// Euler angle conversion
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VERIFY_IS_APPROX(q2.fromEulerAngles(q1.toEulerAngles()) * v1, q1 * v1);
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v2 = q2.toEulerAngles();
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VERIFY_IS_APPROX(q2.fromEulerAngles(v2).toEulerAngles(), v2);
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VERIFY_IS_NOT_APPROX(q2.fromEulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))).toEulerAngles(), v2);
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VERIFY_IS_APPROX(Quaternion(EulerAngles(q1)) * v1, q1 * v1);
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EulerAngles ea = q2;
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VERIFY_IS_APPROX(EulerAngles(Quaternion(ea)).coeffs(), ea.coeffs());
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VERIFY_IS_NOT_APPROX(EulerAngles(Quaternion(EulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))))).coeffs(), v2);
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// angle-axis conversion
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q1.toAngleAxis(a, v2);
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VERIFY_IS_APPROX(q1 * v1, q2.fromAngleAxis(a,v2) * v1);
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VERIFY_IS_NOT_APPROX(q1 * v1, q2.fromAngleAxis(2*a,v2) * v1);
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AngleAxis aa = q1;
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VERIFY_IS_APPROX(q1 * v1, Quaternion(aa) * v1);
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VERIFY_IS_NOT_APPROX(q1 * v1, Quaternion(AngleAxis(aa.angle()*2,aa.axis())) * v1);
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// from two vector creation
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VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
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VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
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VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());
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VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());
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// inverse and conjugate
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VERIFY_IS_APPROX(q1 * (q1.inverse() * v1), v1);
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@@ -87,15 +89,14 @@ template<typename Scalar> void geometry(void)
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VERIFY(m.isOrtho());
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// AngleAxis
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VERIFY_IS_APPROX(AngleAxis<Scalar>(a,v1.normalized()).toRotationMatrix(),
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q2.fromAngleAxis(a,v1.normalized()).toRotationMatrix());
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VERIFY_IS_APPROX(AngleAxis(a,v1.normalized()).toRotationMatrix(),
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Quaternion(AngleAxis(a,v1.normalized())).toRotationMatrix());
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AngleAxis<Scalar> aa1;
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AngleAxis aa1;
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m = q1.toRotationMatrix();
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Vector3 tax; Scalar tan;
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q2.fromRotationMatrix(m).toAngleAxis(tan,tax);
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VERIFY_IS_APPROX(aa1.fromRotationMatrix(m).toRotationMatrix(),
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q2.fromRotationMatrix(m).toRotationMatrix());
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aa1 = m;
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VERIFY_IS_APPROX(AngleAxis(m).toRotationMatrix(),
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Quaternion(m).toRotationMatrix());
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// Transform
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@@ -106,7 +107,7 @@ template<typename Scalar> void geometry(void)
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a = 0;
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while (ei_abs(a)<0.1)
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a = ei_random<Scalar>(-0.4*M_PI, 0.4*M_PI);
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q1.fromAngleAxis(a, v0.normalized());
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q1 = AngleAxis(a, v0.normalized());
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Transform3 t0, t1, t2;
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t0.setIdentity();
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t0.affine() = q1.toRotationMatrix();
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