work on rotations in the Geometry module:

- convertions are done trough constructors and operator=
 - added a EulerAngles class
This commit is contained in:
Gael Guennebaud
2008-06-21 15:01:49 +00:00
parent 574416b842
commit 32c5ea388e
8 changed files with 491 additions and 288 deletions

View File

@@ -39,6 +39,8 @@ template<typename Scalar> void geometry(void)
typedef Matrix<Scalar,3,1> Vector3;
typedef Matrix<Scalar,4,1> Vector4;
typedef Quaternion<Scalar> Quaternion;
typedef AngleAxis<Scalar> AngleAxis;
typedef EulerAngles<Scalar> EulerAngles;
Quaternion q1, q2;
Vector3 v0 = Vector3::random(),
@@ -47,8 +49,8 @@ template<typename Scalar> void geometry(void)
Scalar a = ei_random<Scalar>(-M_PI, M_PI);
q1.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v0.normalized());
q2.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v1.normalized());
q1 = AngleAxis(ei_random<Scalar>(-M_PI, M_PI), v0.normalized());
q2 = AngleAxis(ei_random<Scalar>(-M_PI, M_PI), v1.normalized());
// rotation matrix conversion
VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
@@ -56,23 +58,23 @@ template<typename Scalar> void geometry(void)
q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
VERIFY_IS_NOT_APPROX(q2 * q1 * v2,
q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
q2.fromRotationMatrix(q1.toRotationMatrix());
q2 = q1.toRotationMatrix();
VERIFY_IS_APPROX(q1*v1,q2*v1);
// Euler angle conversion
VERIFY_IS_APPROX(q2.fromEulerAngles(q1.toEulerAngles()) * v1, q1 * v1);
v2 = q2.toEulerAngles();
VERIFY_IS_APPROX(q2.fromEulerAngles(v2).toEulerAngles(), v2);
VERIFY_IS_NOT_APPROX(q2.fromEulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))).toEulerAngles(), v2);
VERIFY_IS_APPROX(Quaternion(EulerAngles(q1)) * v1, q1 * v1);
EulerAngles ea = q2;
VERIFY_IS_APPROX(EulerAngles(Quaternion(ea)).coeffs(), ea.coeffs());
VERIFY_IS_NOT_APPROX(EulerAngles(Quaternion(EulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))))).coeffs(), v2);
// angle-axis conversion
q1.toAngleAxis(a, v2);
VERIFY_IS_APPROX(q1 * v1, q2.fromAngleAxis(a,v2) * v1);
VERIFY_IS_NOT_APPROX(q1 * v1, q2.fromAngleAxis(2*a,v2) * v1);
AngleAxis aa = q1;
VERIFY_IS_APPROX(q1 * v1, Quaternion(aa) * v1);
VERIFY_IS_NOT_APPROX(q1 * v1, Quaternion(AngleAxis(aa.angle()*2,aa.axis())) * v1);
// from two vector creation
VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());
VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());
// inverse and conjugate
VERIFY_IS_APPROX(q1 * (q1.inverse() * v1), v1);
@@ -87,15 +89,14 @@ template<typename Scalar> void geometry(void)
VERIFY(m.isOrtho());
// AngleAxis
VERIFY_IS_APPROX(AngleAxis<Scalar>(a,v1.normalized()).toRotationMatrix(),
q2.fromAngleAxis(a,v1.normalized()).toRotationMatrix());
VERIFY_IS_APPROX(AngleAxis(a,v1.normalized()).toRotationMatrix(),
Quaternion(AngleAxis(a,v1.normalized())).toRotationMatrix());
AngleAxis<Scalar> aa1;
AngleAxis aa1;
m = q1.toRotationMatrix();
Vector3 tax; Scalar tan;
q2.fromRotationMatrix(m).toAngleAxis(tan,tax);
VERIFY_IS_APPROX(aa1.fromRotationMatrix(m).toRotationMatrix(),
q2.fromRotationMatrix(m).toRotationMatrix());
aa1 = m;
VERIFY_IS_APPROX(AngleAxis(m).toRotationMatrix(),
Quaternion(m).toRotationMatrix());
// Transform
@@ -106,7 +107,7 @@ template<typename Scalar> void geometry(void)
a = 0;
while (ei_abs(a)<0.1)
a = ei_random<Scalar>(-0.4*M_PI, 0.4*M_PI);
q1.fromAngleAxis(a, v0.normalized());
q1 = AngleAxis(a, v0.normalized());
Transform3 t0, t1, t2;
t0.setIdentity();
t0.affine() = q1.toRotationMatrix();