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finish the move to Eigen3 in BTL, and let's use our own FindEigen3.cmake script
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@@ -1,46 +0,0 @@
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//=====================================================
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// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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//=====================================================
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#include "utilities.h"
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#include "eigen2_interface.hh"
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#include "static/bench_static.hh"
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#include "action_matrix_vector_product.hh"
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#include "action_matrix_matrix_product.hh"
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#include "action_axpy.hh"
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#include "action_lu_solve.hh"
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#include "action_ata_product.hh"
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#include "action_aat_product.hh"
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#include "action_atv_product.hh"
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#include "action_cholesky.hh"
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#include "action_trisolve.hh"
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BTL_MAIN;
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int main()
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{
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bench_static<Action_axpy,eigen2_interface>();
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bench_static<Action_matrix_matrix_product,eigen2_interface>();
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bench_static<Action_matrix_vector_product,eigen2_interface>();
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bench_static<Action_atv_product,eigen2_interface>();
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bench_static<Action_cholesky,eigen2_interface>();
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bench_static<Action_trisolve,eigen2_interface>();
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return 0;
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}
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