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Hello, World!
This is the initial commit for Eigen2, since I restarted it from scratch on Sunday.
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test/matrixmanip.cpp
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50
test/matrixmanip.cpp
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2006-2007 Benoit Jacob <jacob@math.jussieu.fr>
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//
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// Eigen is free software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the Free Software
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// Foundation; either version 2 or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along
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// with Eigen; if not, write to the Free Software Foundation, Inc., 51
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// Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// As a special exception, if other files instantiate templates or use macros
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// or functions from this file, or you compile this file and link it
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// with other works to produce a work based on this file, this file does not
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// by itself cause the resulting work to be covered by the GNU General Public
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// License. This exception does not invalidate any other reasons why a work
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// based on this file might be covered by the GNU General Public License.
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#include"main.h"
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template<typename MatrixType> void matrixManip(const MatrixType& m)
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{
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int rows = m.rows(), cols = m.cols();
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int i = rand()%rows, j = rand()%cols;
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MatrixType a(rows, cols), b(rows, cols);
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a.row(i);
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a.col(j);
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a.minor(i, j);
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a.block(1, rows-1, 1, cols-1);
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a.xpr().row(i) = b.row(i);
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a.xpr().minor(i, j) = b.block(1, rows-1, 1, cols-1);
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}
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void EigenTest::testMatrixManip()
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{
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matrixManip(Matrix<int, 2, 3>());
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matrixManip(Matrix<double, 3, 3>());
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matrixManip(Matrix<complex<float>, 4,3>());
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matrixManip(MatrixX<int>(2, 2));
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matrixManip(MatrixX<double>(3, 5));
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matrixManip(MatrixX<complex<float> >(4, 4));
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}
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