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Implement SDSDOT with DSDOT and avoid allocating buffers in DSDOT.
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@@ -2,7 +2,6 @@
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// for linear algebra.
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//
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// Copyright (C) 2009 Gael Guennebaud <gael.guennebaud@inria.fr>
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// Copyright (C) 2012 Chen-Pang He <jdh8@ms63.hinet.net>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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@@ -20,15 +19,4 @@
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#include "level3_impl.h"
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float BLASFUNC(sdsdot)(int* n, float* alpha, float* x, int* incx, float* y, int* incy)
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{
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float res = *alpha;
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if(*n>0) {
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if(*incx==1 && *incy==1) res += (vector(x,*n).cwiseProduct(vector(y,*n))).sum();
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else if(*incx>0 && *incy>0) res += (vector(x,*n,*incx).cwiseProduct(vector(y,*n,*incy))).sum();
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else if(*incx<0 && *incy>0) res += (vector(x,*n,-*incx).reverse().cwiseProduct(vector(y,*n,*incy))).sum();
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else if(*incx>0 && *incy<0) res += (vector(x,*n,*incx).cwiseProduct(vector(y,*n,-*incy).reverse())).sum();
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else if(*incx<0 && *incy<0) res += (vector(x,*n,-*incx).reverse().cwiseProduct(vector(y,*n,-*incy).reverse())).sum();
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}
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return res;
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}
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{ return *alpha + BLASFUNC(dsdot)(n, x, incx, y, incy); }
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