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Merge Hongkai Dai correct range calculation, and remove ranges from API.
Docs updated.
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@@ -13,125 +13,80 @@
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using namespace Eigen;
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// Verify that x is in the approxed range [a, b]
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#define VERIFY_APPROXED_RANGE(a, x, b) \
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do { \
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VERIFY_IS_APPROX_OR_LESS_THAN(a, x); \
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VERIFY_IS_APPROX_OR_LESS_THAN(x, b); \
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} while(0)
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template<typename EulerSystem, typename Scalar>
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void verify_euler_ranged(const Matrix<Scalar,3,1>& ea,
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bool positiveRangeAlpha, bool positiveRangeBeta, bool positiveRangeGamma)
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void verify_euler(const Matrix<Scalar,3,1>& ea)
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{
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typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef AngleAxis<Scalar> AngleAxisType;
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using std::abs;
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Scalar alphaRangeStart, alphaRangeEnd;
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const Scalar ONE = Scalar(1);
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const Scalar HALF_PI = Scalar(EIGEN_PI / 2);
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const Scalar PI = Scalar(EIGEN_PI);
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Scalar betaRangeStart, betaRangeEnd;
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Scalar gammaRangeStart, gammaRangeEnd;
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if (positiveRangeAlpha)
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if (EulerSystem::IsTaitBryan)
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{
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alphaRangeStart = Scalar(0);
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alphaRangeEnd = Scalar(2 * EIGEN_PI);
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betaRangeStart = -HALF_PI;
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betaRangeEnd = HALF_PI;
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}
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else
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{
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alphaRangeStart = -Scalar(EIGEN_PI);
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alphaRangeEnd = Scalar(EIGEN_PI);
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betaRangeStart = -PI;
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betaRangeEnd = PI;
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}
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if (positiveRangeBeta)
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{
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betaRangeStart = Scalar(0);
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betaRangeEnd = Scalar(2 * EIGEN_PI);
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}
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else
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{
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betaRangeStart = -Scalar(EIGEN_PI);
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betaRangeEnd = Scalar(EIGEN_PI);
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}
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if (positiveRangeGamma)
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{
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gammaRangeStart = Scalar(0);
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gammaRangeEnd = Scalar(2 * EIGEN_PI);
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}
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else
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{
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gammaRangeStart = -Scalar(EIGEN_PI);
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gammaRangeEnd = Scalar(EIGEN_PI);
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}
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const int i = EulerSystem::AlphaAxisAbs - 1;
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const int j = EulerSystem::BetaAxisAbs - 1;
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const int k = EulerSystem::GammaAxisAbs - 1;
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const int iFactor = EulerSystem::IsAlphaOpposite ? -1 : 1;
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const int jFactor = EulerSystem::IsBetaOpposite ? -1 : 1;
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const int kFactor = EulerSystem::IsGammaOpposite ? -1 : 1;
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const Vector3 I = EulerAnglesType::AlphaAxisVector();
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const Vector3 J = EulerAnglesType::BetaAxisVector();
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const Vector3 K = EulerAnglesType::GammaAxisVector();
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EulerAnglesType e(ea[0], ea[1], ea[2]);
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Matrix3 m(e);
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Vector3 eabis = EulerAnglesType(m, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles();
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Vector3 eabis = static_cast<EulerAnglesType>(m).angles();
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// Check that eabis in range
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VERIFY(alphaRangeStart <= eabis[0] && eabis[0] <= alphaRangeEnd);
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VERIFY(betaRangeStart <= eabis[1] && eabis[1] <= betaRangeEnd);
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VERIFY(gammaRangeStart <= eabis[2] && eabis[2] <= gammaRangeEnd);
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Vector3 eabis2 = m.eulerAngles(i, j, k);
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// Invert the relevant axes
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eabis2[0] *= iFactor;
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eabis2[1] *= jFactor;
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eabis2[2] *= kFactor;
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// Saturate the angles to the correct range
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if (positiveRangeAlpha && (eabis2[0] < 0))
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eabis2[0] += Scalar(2 * EIGEN_PI);
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if (positiveRangeBeta && (eabis2[1] < 0))
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eabis2[1] += Scalar(2 * EIGEN_PI);
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if (positiveRangeGamma && (eabis2[2] < 0))
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eabis2[2] += Scalar(2 * EIGEN_PI);
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VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is
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VERIFY_APPROXED_RANGE(-PI, eabis[0], PI);
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VERIFY_APPROXED_RANGE(betaRangeStart, eabis[1], betaRangeEnd);
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VERIFY_APPROXED_RANGE(-PI, eabis[2], PI);
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Matrix3 mbis(AngleAxisType(eabis[0], I) * AngleAxisType(eabis[1], J) * AngleAxisType(eabis[2], K));
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VERIFY_IS_APPROX(m, mbis);
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// Tests that are only relevant for no possitive range
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if (!(positiveRangeAlpha || positiveRangeBeta || positiveRangeGamma))
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// Test if ea and eabis are the same
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// Need to check both singular and non-singular cases
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// There are two singular cases.
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// 1. When I==K and sin(ea(1)) == 0
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// 2. When I!=K and cos(ea(1)) == 0
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// Tests that are only relevant for no positive range
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/*if (!(positiveRangeAlpha || positiveRangeGamma))
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{
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/* If I==K, and ea[1]==0, then there no unique solution. */
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/* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
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// If I==K, and ea[1]==0, then there no unique solution.
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// The remark apply in the case where I!=K, and |ea[1]| is close to pi/2.
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if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
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VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
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// approx_or_less_than does not work for 0
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VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
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}
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VERIFY(0 < eabis[0] || VERIFY_IS_MUCH_SMALLER_THAN(eabis[0], Scalar(1)));
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}*/
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// Quaternions
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QuaternionType q(e);
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eabis = EulerAnglesType(q, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles();
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VERIFY_IS_APPROX(eabis, eabis2);// Verify that the euler angles are still the same
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}
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template<typename EulerSystem, typename Scalar>
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void verify_euler(const Matrix<Scalar,3,1>& ea)
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{
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verify_euler_ranged<EulerSystem>(ea, false, false, false);
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verify_euler_ranged<EulerSystem>(ea, false, false, true);
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verify_euler_ranged<EulerSystem>(ea, false, true, false);
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verify_euler_ranged<EulerSystem>(ea, false, true, true);
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verify_euler_ranged<EulerSystem>(ea, true, false, false);
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verify_euler_ranged<EulerSystem>(ea, true, false, true);
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verify_euler_ranged<EulerSystem>(ea, true, true, false);
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verify_euler_ranged<EulerSystem>(ea, true, true, true);
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eabis = static_cast<EulerAnglesType>(q).angles();
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QuaternionType qbis(AngleAxisType(eabis[0], I) * AngleAxisType(eabis[1], J) * AngleAxisType(eabis[2], K));
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VERIFY_IS_APPROX(std::abs(q.dot(qbis)), ONE);
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//VERIFY_IS_APPROX(eabis, eabis2);// Verify that the euler angles are still the same
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}
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template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
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@@ -150,6 +105,8 @@ template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
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verify_euler<EulerSystemZXZ>(ea);
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verify_euler<EulerSystemZYX>(ea);
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verify_euler<EulerSystemZYZ>(ea);
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// TODO: Test negative axes as well! (only test if the angles get negative when needed)
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}
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template<typename Scalar> void eulerangles()
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