tweak root/Mainpage.dox to make it compatible with kde's doxygen.sh script

plus some hacks to compile the examples from doxygen...
Hopefully, api.kde.org/eigen2 will be beautiful by tomorrow....
This commit is contained in:
Gael Guennebaud
2008-08-29 16:17:06 +00:00
parent 68fbd6f531
commit 063d1bb811
6 changed files with 160 additions and 10 deletions

View File

@@ -590,8 +590,14 @@ Vector3f v1, v2;
v2 = t.linear() * v1;\endcode</td><td>\code
Vector2f v1, v2;
v2 = t.linear() * v1;\endcode</td></tr>
<tr><td>Concatenate two transformations</td><td>\code
t3 = t1 * t2;\endcode</td><td>\code
<tr><td>Apply a \em general transformation \n to a \b normal \b vector
(<a href="http://www.cgafaq.info/wiki/Transforming_normals">explanations</a>)</td><td colspan="2">\code
Matrix{3,2}f normalMatrix = t.linear().inverse().transpose();
n2 = (normalMatrix * n1).normalize();\endcode</td></tr>
<tr><td>Apply a transformation with \em pure \em rotation \n to a \b normal \b vector
(no scaling, no shear)</td><td colspan="2">\code
n2 = t.linear() * n1;\endcode</td></tr>
<tr><td>Concatenate two transformations</td><td colspan="2">\code
t3 = t1 * t2;\endcode</td></tr>
<tr><td>OpenGL compatibility</td><td>\code
glLoadMatrixf(t.data());\endcode</td><td>\code
@@ -634,9 +640,9 @@ t.scale(Vector3f(sx, sy, sz));
t.scale(Vector3f::Constant(s));
t.prescale(Vector3f(sx, sy, sz));
\endcode</td><td>\code
t.scale(Vector2f(tx, ty));
t.scale(Vector2f(sx, sy));
t.scale(Vector2f::Constant(s));
t.prescale(Vector2f(tx, ty));
t.prescale(Vector2f(sx, sy));
\endcode</td></tr>
<tr><td>Applies a shear transformation \n(2D only)</td><td></td><td>\code
t.shear(sx,sy);