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More docs, and minor code fixes
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@@ -38,27 +38,107 @@ namespace Eigen
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};
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}
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/** \brief Representation of a fixed signed rotation axis for EulerAngles.
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*
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* Values here represent:
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* - The axis of the rotation: X, Y or Z.
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* - The sign (i.e. direction of the rotation along the axis): possitive(+) or negative(-)
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*
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* Therefore, this could express all the axes {+X,+Y,+Z,-X,-Y,-Z}
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*
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* For positive axis, use +EULER_{axis}, and for negative axis use -EULER_{axis}.
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*
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* !TODO! Add examples
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*/
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enum EulerAxis
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{
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EULER_X = 1,
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EULER_Y = 2,
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EULER_Z = 3
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EULER_X = 1, /*!< the X axis */
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EULER_Y = 2, /*!< the Y axis */
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EULER_Z = 3 /*!< the Z axis */
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};
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/** \class EulerSystem
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*
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* \brief Represents a fixed Euler rotation system.
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*
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* This meta-class goal is to represent the Euler system in compilation time, for EulerAngles.
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*
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* You can use this class to get two things:
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* - Build an Euler system, and then pass it as a template parameter to EulerAngles.
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* - Query some compile time data about an Euler system. (e.g. Whether it's tait bryan)
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*
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* Euler rotation is a set of three rotation on fixed axes. (see EulerAngles)
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* This meta-class store constantly those signed axes. (see EulerAxis)
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*
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* ### Types of Euler systems ###
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*
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* All and only valid 3 dimension Euler rotation over standard
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* signed axes{+X,+Y,+Z,-X,-Y,-Z} are supported:
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* - all axes X, Y, Z in each valid order (see below what order is valid)
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* - rotation over the axis is supported both over the positive and negative directions.
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* - both tait bryan and classic Euler angles (i.e. the opposite).
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*
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* Since EulerSystem support both positive and negative directions,
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* you may call this rotation distinction in other names:
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* - right handed or left handed
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* - counterclockwise or clockwise
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*
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* Notice all axed combination are valid, and would trigger an assertion !TODO!.
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* Same unsigned axes can't be neighbors, e.g. {X,X,Y} is invalid.
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* This yield two and only two classes:
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* - tait bryan - all unsigned axes are distinct, e.g. {X,Y,Z}
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* - proper/classic Euler angles - The first and the third unsigned axes is equal,
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* and the second is different, e.g. {X,Y,X}
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*
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* !TODO! Add some example code.
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*
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* ### Intrinsic vs extrinsic Euler systems ###
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*
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* Only intrinsic Euler systems are supported for simplicity.
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* If you want to use extrinsic Euler systems,
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* just use the equal intrinsic opposite order for axes and angles.
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* I.E axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
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* !TODO! Make it more clear and add some example code.
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*
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* ### Convenient user typedefs ###
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*
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* Convenient typedefs for EulerSystem exist (only for positive axes Euler systems),
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* in a form of EulerSystem{A}{B}{C}, e.g. EulerSystemXYZd.
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* !TODO! Make it more clear
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*
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* ### Additional reading ###
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*
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* More information about Euler angles: https://en.wikipedia.org/wiki/Euler_angles
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*
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* \tparam _AlphaAxis the first fixed EulerAxis
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*
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* \tparam _AlphaAxis the second fixed EulerAxis
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*
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* \tparam _AlphaAxis the third fixed EulerAxis
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*/
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template <int _AlphaAxis, int _BetaAxis, int _GammaAxis>
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class EulerSystem
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{
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public:
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// It's defined this way and not as enum, because I think
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// that enum is not guerantee to support negative numbers
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/** The first rotation axis */
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static const int AlphaAxis = _AlphaAxis;
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/** The second rotation axis */
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static const int BetaAxis = _BetaAxis;
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/** The third rotation axis */
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static const int GammaAxis = _GammaAxis;
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enum
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{
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/** The first rotation axis unsigned */
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AlphaAxisAbs = internal::Abs<AlphaAxis>::value,
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/** The second rotation axis unsigned */
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BetaAxisAbs = internal::Abs<BetaAxis>::value,
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/** The third rotation axis unsigned */
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GammaAxisAbs = internal::Abs<GammaAxis>::value,
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IsAlphaOpposite = (AlphaAxis < 0) ? 1 : 0,
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@@ -81,7 +161,7 @@ namespace Eigen
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enum
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{
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// I, J, K are the pivot indexes permutation for the rotation matrix, that match this euler system.
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// I, J, K are the pivot indexes permutation for the rotation matrix, that match this Euler system.
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// They are used in this class converters.
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// They are always different from each other, and their possible values are: 0, 1, or 2.
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I = AlphaAxisAbs - 1,
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@@ -150,8 +230,6 @@ namespace Eigen
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Scalar c1 = cos(res[0]);
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res[2] = atan2(c1*mat(J,K)-s1*mat(K,K), c1*mat(J,J) - s1 * mat(K,J));
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}
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public:
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template<typename Scalar>
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static void CalcEulerAngles(
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@@ -204,6 +282,9 @@ namespace Eigen
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if (PositiveRangeGamma && (res.gamma() < 0))
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res.gamma() += Scalar(2 * EIGEN_PI);
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}
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template <typename _Scalar, class _System>
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friend class Eigen::EulerAngles;
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};
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#define EIGEN_EULER_SYSTEM_TYPEDEF(A, B, C) \
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