Use a single Barrier instead of a collection of Notifications to reduce the thread synchronization overhead

This commit is contained in:
Benoit Steiner
2016-03-22 15:24:23 -07:00
parent 65a7113a36
commit 002cf0d1c9
4 changed files with 73 additions and 38 deletions

View File

@@ -118,47 +118,82 @@ class ThreadPool : public ThreadPoolInterface {
};
// Notification is an object that allows a user to to wait for another
// thread to signal a notification that an event has occurred.
//
// Multiple threads can wait on the same Notification object.
// but only one caller must call Notify() on the object.
class Notification {
// Barrier is an object that allows one or more threads to wait until
// Notify has been called a specified number of times.
class Barrier {
public:
Notification() : notified_(false) {}
~Notification() {}
Barrier(unsigned int count) : state_(count << 1), notified_(false) {
eigen_assert(((count << 1) >> 1) == count);
}
~Barrier() {
eigen_assert((state_>>1) == 0);
}
void Notify() {
unsigned int v = state_.fetch_sub(2, std::memory_order_acq_rel) - 2;
if (v != 1) {
eigen_assert(((v + 2) & ~1) != 0);
return; // either count has not dropped to 0, or waiter is not waiting
}
std::unique_lock<std::mutex> l(mu_);
eigen_assert(!notified_);
notified_ = true;
cv_.notify_all();
}
void WaitForNotification() {
void Wait() {
unsigned int v = state_.fetch_or(1, std::memory_order_acq_rel);
if ((v >> 1) == 0) return;
std::unique_lock<std::mutex> l(mu_);
cv_.wait(l, [this]() { return notified_; } );
while (!notified_) {
cv_.wait(l);
}
}
private:
std::mutex mu_;
std::condition_variable cv_;
std::atomic<unsigned int> state_; // low bit is waiter flag
bool notified_;
};
// Notification is an object that allows a user to to wait for another
// thread to signal a notification that an event has occurred.
//
// Multiple threads can wait on the same Notification object,
// but only one caller must call Notify() on the object.
struct Notification : Barrier {
Notification() : Barrier(1) {};
};
// Runs an arbitrary function and then calls Notify() on the passed in
// Notification.
template <typename Function, typename... Args> struct FunctionWrapper
template <typename Function, typename... Args> struct FunctionWrapperWithNotification
{
static void run(Notification* n, Function f, Args... args) {
f(args...);
n->Notify();
if (n) {
n->Notify();
}
}
};
static EIGEN_STRONG_INLINE void wait_until_ready(Notification* n) {
template <typename Function, typename... Args> struct FunctionWrapperWithBarrier
{
static void run(Barrier* b, Function f, Args... args) {
f(args...);
if (b) {
b->Notify();
}
}
};
template <typename SyncType>
static EIGEN_STRONG_INLINE void wait_until_ready(SyncType* n) {
if (n) {
n->WaitForNotification();
n->Wait();
}
}
@@ -203,10 +238,20 @@ struct ThreadPoolDevice {
EIGEN_STRONG_INLINE Notification* enqueue(Function&& f, Args&&... args) const {
Notification* n = new Notification();
std::function<void()> func =
std::bind(&FunctionWrapper<Function, Args...>::run, n, f, args...);
std::bind(&FunctionWrapperWithNotification<Function, Args...>::run, n, f, args...);
pool_->Schedule(func);
return n;
}
template <class Function, class... Args>
EIGEN_STRONG_INLINE void enqueue_with_barrier(Barrier* b,
Function&& f,
Args&&... args) const {
std::function<void()> func = std::bind(
&FunctionWrapperWithBarrier<Function, Args...>::run, b, f, args...);
pool_->Schedule(func);
}
template <class Function, class... Args>
EIGEN_STRONG_INLINE void enqueueNoNotification(Function&& f, Args&&... args) const {
std::function<void()> func = std::bind(f, args...);