Files
eigen/demos/opengl/gpuhelper.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

188 lines
7.0 KiB
C
Raw Normal View History

// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
2010-06-24 23:21:58 +02:00
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef EIGEN_GPUHELPER_H
#define EIGEN_GPUHELPER_H
#include <Eigen/Geometry>
#include <GL/gl.h>
#include <vector>
using namespace Eigen;
typedef Vector4f Color;
class GpuHelper {
public:
GpuHelper();
~GpuHelper();
enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 };
void pushProjectionMode2D(ProjectionMode2D pm);
void popProjectionMode2D();
/** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glMultMatrix*() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode().
\sa Matrix, loadMatrix(), forceMatrixMode()
*/
template <typename Scalar, int Flags_>
void multMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget);
/** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode().
\sa Matrix, multMatrix(), forceMatrixMode()
*/
template <typename Scalar, int Flags_>
void loadMatrix(const Eigen::Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget);
template <typename Scalar, typename Derived>
void loadMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&,
GLenum matrixTarget);
/** Make the matrix \a matrixTarget the current OpenGL matrix target.
2008-09-08 17:08:27 +00:00
Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
has never been called after the last loadMatrix() or multMatrix() calls.
\todo provides a debug mode checking the sanity of the cached matrix mode.
*/
inline void forceMatrixTarget(GLenum matrixTarget) { glMatrixMode(mCurrentMatrixTarget = matrixTarget); }
inline void setMatrixTarget(GLenum matrixTarget);
/** Push the OpenGL matrix \a matrixTarget and load \a mat.
*/
template <typename Scalar, int Flags_>
inline void pushMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget);
template <typename Scalar, typename Derived>
void pushMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&,
GLenum matrixTarget);
/** Push and clone the OpenGL matrix \a matrixTarget
*/
inline void pushMatrix(GLenum matrixTarget);
/** Pop the OpenGL matrix \a matrixTarget
*/
inline void popMatrix(GLenum matrixTarget);
void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
void drawUnitCube(void);
void drawUnitSphere(int level = 0);
/// draw the \a nofElement first elements
inline void draw(GLenum mode, uint nofElement);
/// draw a range of elements
inline void draw(GLenum mode, uint start, uint end);
/// draw an indexed subset
inline void draw(GLenum mode, const std::vector<uint>* pIndexes);
protected:
void update(void);
GLuint mColorBufferId;
int mVpWidth, mVpHeight;
GLenum mCurrentMatrixTarget;
bool mInitialized;
};
/** Singleton shortcut
*/
extern GpuHelper gpu;
/** \internal
*/
template <bool RowMajor, int Flags_>
struct GlMatrixHelper;
template <int Flags_>
struct GlMatrixHelper<false, Flags_> {
static void loadMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixf(mat.data()); }
static void loadMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixd(mat.data()); }
static void multMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixf(mat.data()); }
static void multMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixd(mat.data()); }
};
template <int Flags_>
struct GlMatrixHelper<true, Flags_> {
static void loadMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); }
static void loadMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) {
glLoadMatrixd(mat.transpose().eval().data());
}
static void multMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixf(mat.transpose().eval().data()); }
static void multMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) {
glMultMatrixd(mat.transpose().eval().data());
}
};
inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) {
if (matrixTarget != mCurrentMatrixTarget) glMatrixMode(mCurrentMatrixTarget = matrixTarget);
}
template <typename Scalar, int Flags_>
void GpuHelper::multMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) {
setMatrixTarget(matrixTarget);
GlMatrixHelper<Flags_ & Eigen::RowMajorBit, Flags_>::multMatrix(mat);
}
template <typename Scalar, typename Derived>
void GpuHelper::loadMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&,
GLenum matrixTarget) {
setMatrixTarget(matrixTarget);
glLoadIdentity();
}
template <typename Scalar, int Flags_>
void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) {
setMatrixTarget(matrixTarget);
GlMatrixHelper<(Flags_ & Eigen::RowMajorBit) != 0, Flags_>::loadMatrix(mat);
}
inline void GpuHelper::pushMatrix(GLenum matrixTarget) {
setMatrixTarget(matrixTarget);
glPushMatrix();
}
template <typename Scalar, int Flags_>
inline void GpuHelper::pushMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) {
pushMatrix(matrixTarget);
GlMatrixHelper<Flags_ & Eigen::RowMajorBit, Flags_>::loadMatrix(mat);
}
template <typename Scalar, typename Derived>
void GpuHelper::pushMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&,
GLenum matrixTarget) {
pushMatrix(matrixTarget);
glLoadIdentity();
}
inline void GpuHelper::popMatrix(GLenum matrixTarget) {
setMatrixTarget(matrixTarget);
glPopMatrix();
}
inline void GpuHelper::draw(GLenum mode, uint nofElement) { glDrawArrays(mode, 0, nofElement); }
inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) {
glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front()));
}
inline void GpuHelper::draw(GLenum mode, uint start, uint end) { glDrawArrays(mode, start, end - start); }
#endif // EIGEN_GPUHELPER_H